Source code for shotgun_widget.shotgun_folder_widget
# Copyright (c) 2020 Shotgun Software Inc.
#
# CONFIDENTIAL AND PROPRIETARY
#
# This work is provided "AS IS" and subject to the Shotgun Pipeline Toolkit
# Source Code License included in this distribution package. See LICENSE.
# By accessing, using, copying or modifying this work you indicate your
# agreement to the Shotgun Pipeline Toolkit Source Code License. All rights
# not expressly granted therein are reserved by Shotgun Software Inc.
import sgtk
from sgtk.platform.qt import QtCore, QtGui
from tank.util import sgre as re
from .shotgun_widget import ShotgunWidget
from .ui.shotgun_folder_widget import Ui_ShotgunFolderWidget
utils = sgtk.platform.current_bundle().import_module("utils")
[docs]class ShotgunFolderWidget(ShotgunWidget):
"""
This Shotgun Widget is typically used in an icon view mode.
"""
def __init__(self, parent=None):
"""
Class constructor
:param parent: The parent widget
"""
ShotgunWidget.__init__(self, parent)
self._header = None
self._body = None
# set up the UI
self._ui = Ui_ShotgunFolderWidget()
self._ui.setupUi(self)
# Menu management
self._ui.button.setMenu(self._menu)
self._ui.button.setVisible(False)
[docs] def set_formatting(self, header=None, body=None, thumbnail=True):
"""
Set the rendering of the widget items.
:param header: Content to display in the header area of the item
:param body: Content to display in the main area of the item
:param thumbnail: If True, the widget will display a thumbnail. If False, no thumbnail will be displayed.
"""
self._header = header
self._body = body
self._thumbnail = thumbnail
if not thumbnail:
self._ui.thumbnail.setVisible(False)
[docs] def set_text(self, sg_data):
"""
Fill the widget items by replacing the tokens with the right values.
:param sg_data: Dictionary of Shotgun data we want to use to replace the tokens with.
"""
self._ui.header.setText(utils.convert_token_string(self._header, sg_data))
self._ui.body.setText(utils.convert_token_string(self._body, sg_data))
[docs] def replace_extra_key(self, key_name, key_value):
"""
Replace a non-Shotgun token by its value.
:param key_name: Name of the token to replace. It must be declared using <> character (eg <NODE>)
:param key_value: Replacement value to use
"""
def _replace_text(name, value, text):
pattern = "{{<{pattern}>}}".format(pattern=name)
# be sure to escape \ character to avoid having KeyError
value = value.replace("\\", "\\\\")
text = re.sub(pattern, value, text)
return text
self._ui.header.setText(
_replace_text(key_name, key_value, self._ui.header.text())
)
self._ui.body.setText(_replace_text(key_name, key_value, self._ui.body.text()))
[docs] def clear(self, thumbnail=None):
"""
Clear the widget values.
:param thumbnail: If a thumbnail is supplied, it will be used as the "empty" thumbnail view
"""
# Remove the text
self._ui.header.setText("")
self._ui.body.setText("")
if not self._thumbnail:
return
self.set_thumbnail(thumbnail)
[docs] @staticmethod
def calculate_size():
"""
Calculates and returns a suitable size for this widget.
:returns: Size of the widget
"""
return QtCore.QSize(165, 200)