alias_api.AlShadingFields

class alias_api.AlShadingFields

Bases: pybind11_object

Types for shader methods.

Members:

CommonColorB

ChromeFloorColorG

CommonTransparencyShade

CommonColorR

CommonColorG

CommonTransparencyG

BallBottom

HighlightMax

SCloudLevelMax

FogMazAltitude

MasterLightAOContrast

BlinnSpecularR

CommonIncandescentB

HighlightHLDirectionY

SkySunsetBrightnessB

SFileRatio

ShaderGlowGlowColorR

StencilValRange

CommonIncandescentR

GridVWidth

SkySunsetBrightnessR

ShaderGlowGlowColorB

CommonTextureInvert

BlinnReflectivity

BlinnSpecularG

CommonTransparencyR

CommonIncandescentG

SkySunsetBrightnessG

FogAMult

BlinnDiffuse

GraniteCellSize

CommonTransparencyB

CommonUseBackgroundColor

CommonRefractiveIndex

CommonReflectionLimit

LambertDiffuse

SkyCloudThreshold

CommonPsysSpeedDecay

CommonTextureAlphaOffset

CommonRefractionSamples

FogDepthB

CommonRefractionLimit

StencilKeyMasking

CommonShadowLevelLimit

PhongSpecularG

CommonRespectReflectionMap

SWoodRandomness

PhongDiffuse

SWoodLayerSize

BlinnGloss_

FogColumn

SMarbleRatio

CommonPsysBolbNoise

PhongSpecularR

PhongSpecularB

SkyAirDensity

ChromeGridWidthOffset

CommonPsysUnused

PhongReflectivity

PhongShinyness

ShaderGlowGlowRadialNoise

BlinnSpecularB

CommonPsysHairLengthMax

BlinnSpecularRolloff

LeatherCreaseColorG

BlinnEccentricity

BackgroundColorR

CommonFillColorB

ChromeLightColorR

SWoodFillerColorB

BackgroundColorG

RampNoise

CommonShadingMap_

ChromeLightColorG

BackgroundColorB

CommonFillColorR

TextureActive

ChromeLightColorB

SWoodFillerColorR

CommonTextureUCoverage

FogColorR

FogColorG

FogColorB

CommonPsysSurfaceShading

CommonConcentRatio_

FogDepthR

StencilThreshold

CubeBackImage_

FogAOffset

FogDepthG

CommonTextureAlphaMult

FilerType

FogMinAltitude

MountainSnowDropOff

CommonTextureRGBOffsetR

FogFogType

SCloudColor2R

CommonTranslucenceDepth

CommonTextureRGBMultR

SCloudColor2G

CommonTextureRGBMultG

SCloudColor2B

CommonTextureRGBMultB

CommonTextureRGBOffsetG

CommonTextureUOffset

CommonTextureRGBOffsetB

CommonTextureBlurMult

CommonPsysBranchAngle

CommonPsysRenderType

CommonTextureBlurOffset

SMarbleContrast

CommonTextureRotate

CommonTextureURepeat

ShaderGlowHaloTyoe

CommonTextureMirror

CommonTextureVRepeat

SFractalAmplitude

ClothVThreadColorR

CommonTextureVOffset

CommonTextureUnused

RampHueNoiseFrequency

SFractalLevelMin

CommonTextureVCoverage

ShaderGlowAutoExposure_

ClothVThreadColorB

CommonTextureUTranslate

CommonTextureVTranslate

CommonTextureUWrap

CommonTextureVWrap

BulgeUWidth

SCloudCenterThreshold

WaterSmoothness

CommonPsysColorG

BulgeVWidth

GridFillerColorR

BallInclination

ClothUWave

SMarbleLevelMax

BallElevation

WaterWindU

BallEyeSpace

BallReflect

ChromeGRidWidth

RampSatNoise

GroundPlaneShadowTransparency_

BallSkyRadius

ChromeLightWidth

MountainRockRoughness

GraniteDensity

BallTop

BallLeft

SMarbleLevelMin

BallRight

BallFront

CommonPsysHairLengthMin

BallBack

CheckerColor1R

CheckerColor1G

SynWallElasticity

CheckerColor1B

CheckerColor2R

CheckerColor2G

RampValNoiseFrequency

CheckerColor2B

StencilPositiveKey

CommonPsysFriction

CheckerContrast

ClothUThreadColorR

ClothUThreadColorG

ClothUThreadColorB

SFractalLevelMaz

ClothVThreadColorG

ClothGapColorR

WaterRipplePhaseVelocity

WaterVMin

SkySunHaloBrightnessB

ClothGapColorG

SkySunHaloBrightnessG

ShaderGlowGlowStarLevel

ClothGapColorB

CommonTextureStagger

ClothUThreadWidth

SkySkySamples

ClothVThreadWidth

ClothVWave

SMarbleFillerColorR

ClothRandomness

FogDensityMap_

SRockColor2R

CommonPsysTransparencyMethod

ClothWidthSpread

ClothBrightnessSpread

ChromeSkyColorR

ChromeZenithColorG

GraniteColor2G

DynTurbTimeResolution

ChromeSkyColorG

ChromeZenithColorR

GridLineColorB

GraniteColor2R

ChromeSkyColorB

GridLineColorG

WaterUMax

FractalAnimated

ChromeZenithColorB

GridLineColorR

GraniteColor2B

SWoodXRipples

SMarbleXRipples

ChromeLightWidthMulti

ChromeLightWidthOffset

LeatherDensity

ChromeLightDepth

HighlightHLDirectionZ

ChromeLightDepthMult

ShaderGlowGlowType

CommonFillColorG

GeometryScale

ChromeLightDepthOffset

SWoodFillerColorG

ChromeFloorColorR

CommonPsysSize

ChromeFloorColorB

ChromeHorizonColorR

StencilColorKeyB

ChromeHorizonColorG

CommonPsysBlobLighting

SWoodAge

ChromeHorizonColorB

StencilColorKeyR

ChromeGridColorR

ChromeGridColorG

ChromeGridColorB

ChromeRealFloor

ChromeGridWidthMult

ChromeGridDepth

ShaderGlowGlowColorG

ChromeGridDepthMult

ChromeGridDepthOffset

WaterRippleSpreadStart

FractalAmplitude

CurvatureMin

MasterLightColorB

CurvatureMax

FractalThreshold

FractalRatio

FractalLevelMin

SCloudXRipples

LensEffectFilterB

SphereShearU

CommonFogActive

FractalLevelMax

FractalTime

GridFillerColorG

DynTurbIntensity

GridFillerColorB

CommonPsysAttraction

GridUWidth

WaterReflectionBoundary

GridContrast

HighlightMin

SCloudLevelMin

ShaderGlowHaloLensFlare

HighlightHLDirectionX

MountainSnowColorR

NoiseAmplitude

SFractalThreshold

RampRampColor_

MountainSnowColorG

MountainSnowColorB

SMarbleZRipples

SkySunBrightnessG

MountainRockColorR

WaterRippleTime

CommonContrast_

MountainAmplitude

CommonPsysSpeedRange

MountainSnowRoughness

MountainBoundaryRoughness

CommonGlowIntensity

CommonPsysIncandescenceG

MountainSnowAltitude

GraniteColor1B

GraniteFillerColorG

WaterSubFrequency

MountainSnowMaxSlope

ToneMappingExposure_

MountainSnowLevelMax

NoiseThreshold

NoiseAnimated

CubeRightImage_

DynBackOffset

NoiseTime

WaterAmplitude

CommonPsysBlobThreshold

RampUWave

RampVWave

RampNoiseFrequency

CommonPsysBlurQuality

DynFloorOffset

RampHueNoise

RampValNoise

CommonPsysGrowMethod

RampSatNoiseFrequency

DynTurbSpaceResolution

SCloudColor1R

ToneMappingSaturation_

SCloudColor1G

SCloudColor1B

SCloudContrast

ShaderGlowHaloColorG

SCloudSoftEdges

SCloudTransparencyRange

SCloudEdgeThreshold

SnowThreshold

ShaderGlowHaloColorR

SCloudAmplitude

SCloudRatio

SnowSurfaceColorR

SCloudYRipples

RampInterpolation

CommonPSysBlobMap_

GraniteSpottyness

SCloudZRipples

SFractalRatio

SFractalXRipples

SFractalYRipples

SFractalZRipples

SkyCloudBrightnessR

WaterFrequency

LeatherCellSize

ShaderGlowGlowSpread

CommonTextureOverlap_

DynTurbRougness

SkyTotalBrightness

SkySunBrightnessR

SkySunBrightnessB

SkySunHaloBrightnessR

CommonPsysMotionType

SkySunElevation

BackgroundBackdrop_

SkySunAzimuth

SFileYAmplitude

SkySunSize

SkySunBlur

LeatherCellColorR

SkySkyBrightnessR

SkySkyBrightnessG

SFileZRipples

StencilSatRange

SkySkyBrightnessB

SkyDustDensity

ShaderGlowQuality

SkySkyThickness

SkySkyRadius

LightTunnelNumberBands

SkyHasFloor

SkyFloorTextureR

SkyFloorTextureG

GraniteThreshold

SkyFloorTextureB

SkyCloudBrightnessG

LightTunnelBandwidth

SkyCloudBrightnessB

SphereShearV

SkyCloudDensity

SkyCloudPower

SkyCloudAltitude

CommonPsysDiffusionMethod

SkyCloudHaloSize

SkyFloorSamples

SkyCloudSamples

SMarbleFillerColorG

StencilEdgeBlend

SWoodGrainSpacing

StencilMaskLevel

StencilMaskBlur

StencilColorKeyG

StencilHueRange

CommonPsysIncandescenceR

CommonDisplacement_

GraniteFillerColorR

SFileXAmplitude

WaterUMin

SFileLevelMin

CommonPsysBendV

SFileLevelMax

SnowThickness

CommonTextureChordLength

SFileXRipples

SFileYRipples

SMarbleFillerColorB

SMarbleVienColorR

SMarbleVienColorG

SMarbleVienColorB

SMarbleVienWidth

SnowDepthDecay

ShaderGlowRotation

SMarbleDiffusion

MasterLightIntensity

CommonPsysSplitTime

SMarbleAmplitude

SMarbleYRipples

SnowColorR

CommonTextureBlend

GroundPlaneShadowBlur_

SnowColorG

SnowColorB

ShaderGlowGlowOpacity

CurvatureScale_

CommonTextureNotUsed

SnowSurfaceColorG

SRockDiffusion

SnowSurfaceColorB

SphereFlip

DynLeft

ShaderGlowGlowIntensity

SRockColor1R

CommonPsysHairStiffness

SRockColor1G

SRockColor1B

LeatherThreshold

CommonTranslucence

SRockColor2G

SRockColor2B

SRockMixRatio

SRockGrainSize

SFileStagger

LeatherCellColorG

LeatherCellColorB

LeatherCreaseColorR

LeatherCreaseColorB

LeatherSpotyness

LeatherRandomness

LeatherCreases

GraniteColor1R

CommonPsysIncandescenceB

GraniteColor1G

GraniteFillerColorB

LightTunnelVisible

GraniteColor3R

CommonPsysParentShading

CubeCrossImage_

GraniteColor3G

CommonPropsDensity

GraniteColor3B

GraniteMixRatio

LensEffectFilterR

CubeTopImage_

GraniteRandomness

CommonTextureSmearMap_

GraniteCrease

SWoodVeinColorR

SWoodVeinColorG

SWoodVeinColorB

ShaderGlowRadialNoiseFrequency

SWoodVeinSpread

SWoodGrainColorR

SWoodGrainColorG

SWoodGrainColorB

WaterWindV

SWoodGrainContrast

SWoodCenterU

SWoodCenterV

SWoodXAmplitude

SWoodYAmplitude

DynLeftOffset

SWoodRatio

ShaderGlowStarPoints

CommonPsysCollisionMethod

SWoodLevelMin

SWoodLevelMax

CommonPsysTimeRandom

LensEffectFilmGrain

SWoodYRipples

SWoodZRipples

WaterRippleSpreadRate

CommonPSysParticle_File_

VolumeFrom

VolumeTo

CurvatureRepeats

ShaderGlowHaloRadialNoise

WaterNumWaves

WaterWaveTime

WaterWaveVelocity

WaterRippleDropSize

WaterRippleFrequency

RampIntensity_

WaterRippleAmplitude

WaterRippleUOrigin

WaterRippleVOrigin

DynTurbPersistance

WaterRippleGroupVelocity

WaterVMax

CommonPropsFriction

CommonHideGlowSource

CommonSurfaceWidth

CommonTransparencyDepth

CommonChromaticAberration

CommonRefractionJitter

CommonUseFillerColor

CommonLineThickness

CommonUPatchLines

CommonVPatchLines

CommonTextureWrap

RampType

SFileProjection

DynTurbGranularity

HighlightRepeats

FileUseExtension

FileFrameExtension

SphereSourceTexture_

ShaderGlowThredhold

ShaderGlowGlowEccentricity

ShaderGlowHaloColorB

ShaderGlowHaloSpread

ShaderGlowHaloEccentricity

ShaderGlowHaloStarLevel

LensEffectFilterG

MasterLightColorR

MaterLightColorG

CommonOpacityDepth

CommonPsysEmission

CommonPsysGlowIntensity

CommonPsysLifespanMin

CommonPsysColorR

CommonPsysColorB

CurvatureType_

CommonPsysTransparencyR

CommonPsysTransparencyG

GeometrySourceTexture

CommonPsysTransparencyB

DynFrontOffset

CommonPsysTranslucence

CommonPsysBolbNoiseFrequency

CommonPsysDensity

CommonPsysSizeRange

CommonPsysBuoyancy

GeometryType

CommonPsysMass

CommonPsysStartFrame

CommonPsysElasticity

CommonPsysAtomsPerSec

CommonPsysSpeed

CommonPsysLifespanMax

CommonPsysRandomization

CommonPsysBlurLength

CommonPsysCollisions

CommonPsysCycles

FileImage_

CommonPsysNoiseAspect

CommonPsysNumChildren

CommonPsysBendU

CommonPsysCurl

CommonPsysEndFrame

CommonPsysUseParticleFile

CommonPsysHairSegments

CommonPropsPropMass

CommonPropsElasticity

CommonPropsDragCoeff

DynGravity

DynAitDensity

DynForceScale

DynTimeScale

DynFloor

DynCeiling

DynCeilingOffset

DynRight

DynRightOffset

DynTurbVariability

DynFront

DynBack

CommonPSysDiffusionRate_

DynTurbType

DynTurbSpread

DynTurbAnimated

DynWallFriction

CommonMatteObject

FogMinDistance

FogMaxDistance

Cache

CommonReflectBackground

ShaderGlowHaloIntensity

TransparencyMaterialCode

ClearCoatActive

ClearCoatIndex

ClearCoatScale

ClearCoatBias

CommonPSysStartFrame_

ClearCoatMaterialCode

LightTunnelEnable

LightTunnelIntensity

PhongGloss_

LightTunnelColorR

LightTunnelBandFringe

GeometryRotate

GeometryHeight

CommonBump_

CommonEmitParticles_

CommonRefractiveMaterial_

CommonPSysPresent_

CommonPSysUseFile_

CommonPSysMotionType_

CommonPSysEndFrame_

CommonPSysHairLengthMap_

CommonPSysDiffusion_

CommonPSysCollisions_

CommonPSysHitMethod_

PhongSpecularity_

PhongReflection_

BlinnSpecularity_

BlinnReflection_

ClearCoarMaterial_

BackgroundSequence_

ToneMappingGamma_

GroundPlanePreview_

GroundPlaneHeight_

GroundPlaneShadows_

GroundPlaneShadowPosition_

GroundPlaneReflection_

GroundPlaneReflectivity_

GroundPlaneReflectionDepth_

GroundPlaneReflectionBlur_

GroundPlaneReflectionBlurDepth_

CommonTextureColorRemap_

RampPosition_

StencilImage_

StencilMask_

CubeFiniteSize_

SubeCrossOrientation_

BallImage_

SkyCloudTexture_

SFileSourceTexture_

CurvatureDisplay_

IBLReflectionMap_

IBLReflectionMapRotation_

VolumePixSequence_

CubeLeftImage_

CubeBottomImage_

CubeFrontImage_

CommonVREDMaterialTag_

BackgroundBackdrop_ = <AlShadingFields.BackgroundBackdrop_: 680>
BackgroundColorB = <AlShadingFields.BackgroundColorB: 37>
BackgroundColorG = <AlShadingFields.BackgroundColorG: 36>
BackgroundColorR = <AlShadingFields.BackgroundColorR: 35>
BackgroundSequence_ = <AlShadingFields.BackgroundSequence_: 646>
BallBack = <AlShadingFields.BallBack: 91>
BallBottom = <AlShadingFields.BallBottom: 86>
BallElevation = <AlShadingFields.BallElevation: 82>
BallEyeSpace = <AlShadingFields.BallEyeSpace: 83>
BallFront = <AlShadingFields.BallFront: 90>
BallImage_ = <AlShadingFields.BallImage_: 673>
BallInclination = <AlShadingFields.BallInclination: 81>
BallLeft = <AlShadingFields.BallLeft: 88>
BallReflect = <AlShadingFields.BallReflect: 84>
BallRight = <AlShadingFields.BallRight: 89>
BallSkyRadius = <AlShadingFields.BallSkyRadius: 85>
BallTop = <AlShadingFields.BallTop: 87>
BlinnDiffuse = <AlShadingFields.BlinnDiffuse: 27>
BlinnEccentricity = <AlShadingFields.BlinnEccentricity: 32>
BlinnGloss_ = <AlShadingFields.BlinnGloss_: 642>
BlinnReflection_ = <AlShadingFields.BlinnReflection_: 644>
BlinnReflectivity = <AlShadingFields.BlinnReflectivity: 33>
BlinnSpecularB = <AlShadingFields.BlinnSpecularB: 30>
BlinnSpecularG = <AlShadingFields.BlinnSpecularG: 29>
BlinnSpecularR = <AlShadingFields.BlinnSpecularR: 28>
BlinnSpecularRolloff = <AlShadingFields.BlinnSpecularRolloff: 31>
BlinnSpecularity_ = <AlShadingFields.BlinnSpecularity_: 643>
BulgeUWidth = <AlShadingFields.BulgeUWidth: 78>
BulgeVWidth = <AlShadingFields.BulgeVWidth: 79>
Cache = <AlShadingFields.Cache: 597>
CheckerColor1B = <AlShadingFields.CheckerColor1B: 95>
CheckerColor1G = <AlShadingFields.CheckerColor1G: 94>
CheckerColor1R = <AlShadingFields.CheckerColor1R: 93>
CheckerColor2B = <AlShadingFields.CheckerColor2B: 98>
CheckerColor2G = <AlShadingFields.CheckerColor2G: 97>
CheckerColor2R = <AlShadingFields.CheckerColor2R: 96>
CheckerContrast = <AlShadingFields.CheckerContrast: 99>
ChromeFloorColorB = <AlShadingFields.ChromeFloorColorB: 135>
ChromeFloorColorG = <AlShadingFields.ChromeFloorColorG: 134>
ChromeFloorColorR = <AlShadingFields.ChromeFloorColorR: 133>
ChromeGRidWidth = <AlShadingFields.ChromeGRidWidth: 143>
ChromeGridColorB = <AlShadingFields.ChromeGridColorB: 141>
ChromeGridColorG = <AlShadingFields.ChromeGridColorG: 140>
ChromeGridColorR = <AlShadingFields.ChromeGridColorR: 139>
ChromeGridDepth = <AlShadingFields.ChromeGridDepth: 146>
ChromeGridDepthMult = <AlShadingFields.ChromeGridDepthMult: 147>
ChromeGridDepthOffset = <AlShadingFields.ChromeGridDepthOffset: 148>
ChromeGridWidthMult = <AlShadingFields.ChromeGridWidthMult: 144>
ChromeGridWidthOffset = <AlShadingFields.ChromeGridWidthOffset: 145>
ChromeHorizonColorB = <AlShadingFields.ChromeHorizonColorB: 138>
ChromeHorizonColorG = <AlShadingFields.ChromeHorizonColorG: 137>
ChromeHorizonColorR = <AlShadingFields.ChromeHorizonColorR: 136>
ChromeLightColorB = <AlShadingFields.ChromeLightColorB: 126>
ChromeLightColorG = <AlShadingFields.ChromeLightColorG: 125>
ChromeLightColorR = <AlShadingFields.ChromeLightColorR: 124>
ChromeLightDepth = <AlShadingFields.ChromeLightDepth: 130>
ChromeLightDepthMult = <AlShadingFields.ChromeLightDepthMult: 131>
ChromeLightDepthOffset = <AlShadingFields.ChromeLightDepthOffset: 132>
ChromeLightWidth = <AlShadingFields.ChromeLightWidth: 127>
ChromeLightWidthMulti = <AlShadingFields.ChromeLightWidthMulti: 128>
ChromeLightWidthOffset = <AlShadingFields.ChromeLightWidthOffset: 129>
ChromeRealFloor = <AlShadingFields.ChromeRealFloor: 142>
ChromeSkyColorB = <AlShadingFields.ChromeSkyColorB: 120>
ChromeSkyColorG = <AlShadingFields.ChromeSkyColorG: 119>
ChromeSkyColorR = <AlShadingFields.ChromeSkyColorR: 118>
ChromeZenithColorB = <AlShadingFields.ChromeZenithColorB: 123>
ChromeZenithColorG = <AlShadingFields.ChromeZenithColorG: 122>
ChromeZenithColorR = <AlShadingFields.ChromeZenithColorR: 121>
ClearCoarMaterial_ = <AlShadingFields.ClearCoarMaterial_: 645>
ClearCoatActive = <AlShadingFields.ClearCoatActive: 600>
ClearCoatBias = <AlShadingFields.ClearCoatBias: 603>
ClearCoatIndex = <AlShadingFields.ClearCoatIndex: 601>
ClearCoatMaterialCode = <AlShadingFields.ClearCoatMaterialCode: 604>
ClearCoatScale = <AlShadingFields.ClearCoatScale: 602>
ClothBrightnessSpread = <AlShadingFields.ClothBrightnessSpread: 116>
ClothGapColorB = <AlShadingFields.ClothGapColorB: 109>
ClothGapColorG = <AlShadingFields.ClothGapColorG: 108>
ClothGapColorR = <AlShadingFields.ClothGapColorR: 107>
ClothRandomness = <AlShadingFields.ClothRandomness: 114>
ClothUThreadColorB = <AlShadingFields.ClothUThreadColorB: 103>
ClothUThreadColorG = <AlShadingFields.ClothUThreadColorG: 102>
ClothUThreadColorR = <AlShadingFields.ClothUThreadColorR: 101>
ClothUThreadWidth = <AlShadingFields.ClothUThreadWidth: 110>
ClothUWave = <AlShadingFields.ClothUWave: 112>
ClothVThreadColorB = <AlShadingFields.ClothVThreadColorB: 106>
ClothVThreadColorG = <AlShadingFields.ClothVThreadColorG: 105>
ClothVThreadColorR = <AlShadingFields.ClothVThreadColorR: 104>
ClothVThreadWidth = <AlShadingFields.ClothVThreadWidth: 111>
ClothVWave = <AlShadingFields.ClothVWave: 113>
ClothWidthSpread = <AlShadingFields.ClothWidthSpread: 115>
CommonBump_ = <AlShadingFields.CommonBump_: 620>
CommonChromaticAberration = <AlShadingFields.CommonChromaticAberration: 441>
CommonColorB = <AlShadingFields.CommonColorB: 3>
CommonColorG = <AlShadingFields.CommonColorG: 2>
CommonColorR = <AlShadingFields.CommonColorR: 1>
CommonConcentRatio_ = <AlShadingFields.CommonConcentRatio_: 624>
CommonContrast_ = <AlShadingFields.CommonContrast_: 625>
CommonDisplacement_ = <AlShadingFields.CommonDisplacement_: 621>
CommonEmitParticles_ = <AlShadingFields.CommonEmitParticles_: 623>
CommonFillColorB = <AlShadingFields.CommonFillColorB: 447>
CommonFillColorG = <AlShadingFields.CommonFillColorG: 446>
CommonFillColorR = <AlShadingFields.CommonFillColorR: 445>
CommonFogActive = <AlShadingFields.CommonFogActive: 451>
CommonGlowIntensity = <AlShadingFields.CommonGlowIntensity: 437>
CommonHideGlowSource = <AlShadingFields.CommonHideGlowSource: 438>
CommonIncandescentB = <AlShadingFields.CommonIncandescentB: 6>
CommonIncandescentG = <AlShadingFields.CommonIncandescentG: 5>
CommonIncandescentR = <AlShadingFields.CommonIncandescentR: 4>
CommonLineThickness = <AlShadingFields.CommonLineThickness: 448>
CommonMatteObject = <AlShadingFields.CommonMatteObject: 593>
CommonOpacityDepth = <AlShadingFields.CommonOpacityDepth: 500>
CommonPSysBlobMap_ = <AlShadingFields.CommonPSysBlobMap_: 633>
CommonPSysCollisions_ = <AlShadingFields.CommonPSysCollisions_: 637>
CommonPSysDiffusionRate_ = <AlShadingFields.CommonPSysDiffusionRate_: 636>
CommonPSysDiffusion_ = <AlShadingFields.CommonPSysDiffusion_: 635>
CommonPSysEndFrame_ = <AlShadingFields.CommonPSysEndFrame_: 632>
CommonPSysHairLengthMap_ = <AlShadingFields.CommonPSysHairLengthMap_: 634>
CommonPSysHitMethod_ = <AlShadingFields.CommonPSysHitMethod_: 638>
CommonPSysMotionType_ = <AlShadingFields.CommonPSysMotionType_: 630>
CommonPSysParticle_File_ = <AlShadingFields.CommonPSysParticle_File_: 629>
CommonPSysPresent_ = <AlShadingFields.CommonPSysPresent_: 627>
CommonPSysStartFrame_ = <AlShadingFields.CommonPSysStartFrame_: 631>
CommonPSysUseFile_ = <AlShadingFields.CommonPSysUseFile_: 628>
CommonPropsDensity = <AlShadingFields.CommonPropsDensity: 561>
CommonPropsDragCoeff = <AlShadingFields.CommonPropsDragCoeff: 564>
CommonPropsElasticity = <AlShadingFields.CommonPropsElasticity: 562>
CommonPropsFriction = <AlShadingFields.CommonPropsFriction: 563>
CommonPropsPropMass = <AlShadingFields.CommonPropsPropMass: 560>
CommonPsysAtomsPerSec = <AlShadingFields.CommonPsysAtomsPerSec: 526>
CommonPsysAttraction = <AlShadingFields.CommonPsysAttraction: 537>
CommonPsysBendU = <AlShadingFields.CommonPsysBendU: 545>
CommonPsysBendV = <AlShadingFields.CommonPsysBendV: 546>
CommonPsysBlobLighting = <AlShadingFields.CommonPsysBlobLighting: 548>
CommonPsysBlobThreshold = <AlShadingFields.CommonPsysBlobThreshold: 517>
CommonPsysBlurLength = <AlShadingFields.CommonPsysBlurLength: 549>
CommonPsysBlurQuality = <AlShadingFields.CommonPsysBlurQuality: 550>
CommonPsysBolbNoise = <AlShadingFields.CommonPsysBolbNoise: 518>
CommonPsysBolbNoiseFrequency = <AlShadingFields.CommonPsysBolbNoiseFrequency: 519>
CommonPsysBranchAngle = <AlShadingFields.CommonPsysBranchAngle: 541>
CommonPsysBuoyancy = <AlShadingFields.CommonPsysBuoyancy: 523>
CommonPsysCollisionMethod = <AlShadingFields.CommonPsysCollisionMethod: 534>
CommonPsysCollisions = <AlShadingFields.CommonPsysCollisions: 533>
CommonPsysColorB = <AlShadingFields.CommonPsysColorB: 508>
CommonPsysColorG = <AlShadingFields.CommonPsysColorG: 507>
CommonPsysColorR = <AlShadingFields.CommonPsysColorR: 506>
CommonPsysCurl = <AlShadingFields.CommonPsysCurl: 547>
CommonPsysCycles = <AlShadingFields.CommonPsysCycles: 536>
CommonPsysDensity = <AlShadingFields.CommonPsysDensity: 520>
CommonPsysDiffusionMethod = <AlShadingFields.CommonPsysDiffusionMethod: 554>
CommonPsysElasticity = <AlShadingFields.CommonPsysElasticity: 525>
CommonPsysEmission = <AlShadingFields.CommonPsysEmission: 501>
CommonPsysEndFrame = <AlShadingFields.CommonPsysEndFrame: 552>
CommonPsysFriction = <AlShadingFields.CommonPsysFriction: 542>
CommonPsysGlowIntensity = <AlShadingFields.CommonPsysGlowIntensity: 504>
CommonPsysGrowMethod = <AlShadingFields.CommonPsysGrowMethod: 535>
CommonPsysHairLengthMax = <AlShadingFields.CommonPsysHairLengthMax: 556>
CommonPsysHairLengthMin = <AlShadingFields.CommonPsysHairLengthMin: 557>
CommonPsysHairSegments = <AlShadingFields.CommonPsysHairSegments: 559>
CommonPsysHairStiffness = <AlShadingFields.CommonPsysHairStiffness: 558>
CommonPsysIncandescenceB = <AlShadingFields.CommonPsysIncandescenceB: 511>
CommonPsysIncandescenceG = <AlShadingFields.CommonPsysIncandescenceG: 510>
CommonPsysIncandescenceR = <AlShadingFields.CommonPsysIncandescenceR: 509>
CommonPsysLifespanMax = <AlShadingFields.CommonPsysLifespanMax: 530>
CommonPsysLifespanMin = <AlShadingFields.CommonPsysLifespanMin: 529>
CommonPsysMass = <AlShadingFields.CommonPsysMass: 524>
CommonPsysMotionType = <AlShadingFields.CommonPsysMotionType: 503>
CommonPsysNoiseAspect = <AlShadingFields.CommonPsysNoiseAspect: 538>
CommonPsysNumChildren = <AlShadingFields.CommonPsysNumChildren: 540>
CommonPsysParentShading = <AlShadingFields.CommonPsysParentShading: 505>
CommonPsysRandomization = <AlShadingFields.CommonPsysRandomization: 531>
CommonPsysRenderType = <AlShadingFields.CommonPsysRenderType: 502>
CommonPsysSize = <AlShadingFields.CommonPsysSize: 521>
CommonPsysSizeRange = <AlShadingFields.CommonPsysSizeRange: 522>
CommonPsysSpeed = <AlShadingFields.CommonPsysSpeed: 527>
CommonPsysSpeedDecay = <AlShadingFields.CommonPsysSpeedDecay: 544>
CommonPsysSpeedRange = <AlShadingFields.CommonPsysSpeedRange: 528>
CommonPsysSplitTime = <AlShadingFields.CommonPsysSplitTime: 539>
CommonPsysStartFrame = <AlShadingFields.CommonPsysStartFrame: 551>
CommonPsysSurfaceShading = <AlShadingFields.CommonPsysSurfaceShading: 553>
CommonPsysTimeRandom = <AlShadingFields.CommonPsysTimeRandom: 532>
CommonPsysTranslucence = <AlShadingFields.CommonPsysTranslucence: 516>
CommonPsysTransparencyB = <AlShadingFields.CommonPsysTransparencyB: 514>
CommonPsysTransparencyG = <AlShadingFields.CommonPsysTransparencyG: 513>
CommonPsysTransparencyMethod = <AlShadingFields.CommonPsysTransparencyMethod: 515>
CommonPsysTransparencyR = <AlShadingFields.CommonPsysTransparencyR: 512>
CommonPsysUnused = <AlShadingFields.CommonPsysUnused: 543>
CommonPsysUseParticleFile = <AlShadingFields.CommonPsysUseParticleFile: 555>
CommonReflectBackground = <AlShadingFields.CommonReflectBackground: 598>
CommonReflectionLimit = <AlShadingFields.CommonReflectionLimit: 12>
CommonRefractionJitter = <AlShadingFields.CommonRefractionJitter: 442>
CommonRefractionLimit = <AlShadingFields.CommonRefractionLimit: 13>
CommonRefractionSamples = <AlShadingFields.CommonRefractionSamples: 443>
CommonRefractiveIndex = <AlShadingFields.CommonRefractiveIndex: 11>
CommonRefractiveMaterial_ = <AlShadingFields.CommonRefractiveMaterial_: 626>
CommonRespectReflectionMap = <AlShadingFields.CommonRespectReflectionMap: 16>
CommonShadingMap_ = <AlShadingFields.CommonShadingMap_: 622>
CommonShadowLevelLimit = <AlShadingFields.CommonShadowLevelLimit: 14>
CommonSurfaceWidth = <AlShadingFields.CommonSurfaceWidth: 439>
CommonTextureAlphaMult = <AlShadingFields.CommonTextureAlphaMult: 60>
CommonTextureAlphaOffset = <AlShadingFields.CommonTextureAlphaOffset: 61>
CommonTextureBlend = <AlShadingFields.CommonTextureBlend: 457>
CommonTextureBlurMult = <AlShadingFields.CommonTextureBlurMult: 62>
CommonTextureBlurOffset = <AlShadingFields.CommonTextureBlurOffset: 63>
CommonTextureChordLength = <AlShadingFields.CommonTextureChordLength: 455>
CommonTextureColorRemap_ = <AlShadingFields.CommonTextureColorRemap_: 664>
CommonTextureInvert = <AlShadingFields.CommonTextureInvert: 454>
CommonTextureMirror = <AlShadingFields.CommonTextureMirror: 69>
CommonTextureNotUsed = <AlShadingFields.CommonTextureNotUsed: 453>
CommonTextureOverlap_ = <AlShadingFields.CommonTextureOverlap_: 663>
CommonTextureRGBMultB = <AlShadingFields.CommonTextureRGBMultB: 56>
CommonTextureRGBMultG = <AlShadingFields.CommonTextureRGBMultG: 55>
CommonTextureRGBMultR = <AlShadingFields.CommonTextureRGBMultR: 54>
CommonTextureRGBOffsetB = <AlShadingFields.CommonTextureRGBOffsetB: 59>
CommonTextureRGBOffsetG = <AlShadingFields.CommonTextureRGBOffsetG: 58>
CommonTextureRGBOffsetR = <AlShadingFields.CommonTextureRGBOffsetR: 57>
CommonTextureRotate = <AlShadingFields.CommonTextureRotate: 64>
CommonTextureSmearMap_ = <AlShadingFields.CommonTextureSmearMap_: 665>
CommonTextureStagger = <AlShadingFields.CommonTextureStagger: 452>
CommonTextureUCoverage = <AlShadingFields.CommonTextureUCoverage: 71>
CommonTextureUOffset = <AlShadingFields.CommonTextureUOffset: 67>
CommonTextureURepeat = <AlShadingFields.CommonTextureURepeat: 65>
CommonTextureUTranslate = <AlShadingFields.CommonTextureUTranslate: 73>
CommonTextureUWrap = <AlShadingFields.CommonTextureUWrap: 75>
CommonTextureUnused = <AlShadingFields.CommonTextureUnused: 70>
CommonTextureVCoverage = <AlShadingFields.CommonTextureVCoverage: 72>
CommonTextureVOffset = <AlShadingFields.CommonTextureVOffset: 68>
CommonTextureVRepeat = <AlShadingFields.CommonTextureVRepeat: 66>
CommonTextureVTranslate = <AlShadingFields.CommonTextureVTranslate: 74>
CommonTextureVWrap = <AlShadingFields.CommonTextureVWrap: 76>
CommonTextureWrap = <AlShadingFields.CommonTextureWrap: 456>
CommonTranslucence = <AlShadingFields.CommonTranslucence: 498>
CommonTranslucenceDepth = <AlShadingFields.CommonTranslucenceDepth: 499>
CommonTransparencyB = <AlShadingFields.CommonTransparencyB: 9>
CommonTransparencyDepth = <AlShadingFields.CommonTransparencyDepth: 440>
CommonTransparencyG = <AlShadingFields.CommonTransparencyG: 8>
CommonTransparencyR = <AlShadingFields.CommonTransparencyR: 7>
CommonTransparencyShade = <AlShadingFields.CommonTransparencyShade: 15>
CommonUPatchLines = <AlShadingFields.CommonUPatchLines: 449>
CommonUseBackgroundColor = <AlShadingFields.CommonUseBackgroundColor: 10>
CommonUseFillerColor = <AlShadingFields.CommonUseFillerColor: 444>
CommonVPatchLines = <AlShadingFields.CommonVPatchLines: 450>
CommonVREDMaterialTag_ = <AlShadingFields.CommonVREDMaterialTag_: 692>
CubeBackImage_ = <AlShadingFields.CubeBackImage_: 690>
CubeBottomImage_ = <AlShadingFields.CubeBottomImage_: 688>
CubeCrossImage_ = <AlShadingFields.CubeCrossImage_: 684>
CubeFiniteSize_ = <AlShadingFields.CubeFiniteSize_: 671>
CubeFrontImage_ = <AlShadingFields.CubeFrontImage_: 689>
CubeLeftImage_ = <AlShadingFields.CubeLeftImage_: 686>
CubeRightImage_ = <AlShadingFields.CubeRightImage_: 685>
CubeTopImage_ = <AlShadingFields.CubeTopImage_: 687>
CurvatureDisplay_ = <AlShadingFields.CurvatureDisplay_: 678>
CurvatureMax = <AlShadingFields.CurvatureMax: 152>
CurvatureMin = <AlShadingFields.CurvatureMin: 151>
CurvatureRepeats = <AlShadingFields.CurvatureRepeats: 465>
CurvatureScale_ = <AlShadingFields.CurvatureScale_: 679>
CurvatureType_ = <AlShadingFields.CurvatureType_: 677>
DynAitDensity = <AlShadingFields.DynAitDensity: 566>
DynBack = <AlShadingFields.DynBack: 579>
DynBackOffset = <AlShadingFields.DynBackOffset: 580>
DynCeiling = <AlShadingFields.DynCeiling: 571>
DynCeilingOffset = <AlShadingFields.DynCeilingOffset: 572>
DynFloor = <AlShadingFields.DynFloor: 569>
DynFloorOffset = <AlShadingFields.DynFloorOffset: 570>
DynForceScale = <AlShadingFields.DynForceScale: 567>
DynFront = <AlShadingFields.DynFront: 577>
DynFrontOffset = <AlShadingFields.DynFrontOffset: 578>
DynGravity = <AlShadingFields.DynGravity: 565>
DynLeft = <AlShadingFields.DynLeft: 573>
DynLeftOffset = <AlShadingFields.DynLeftOffset: 574>
DynRight = <AlShadingFields.DynRight: 575>
DynRightOffset = <AlShadingFields.DynRightOffset: 576>
DynTimeScale = <AlShadingFields.DynTimeScale: 568>
DynTurbAnimated = <AlShadingFields.DynTurbAnimated: 590>
DynTurbGranularity = <AlShadingFields.DynTurbGranularity: 589>
DynTurbIntensity = <AlShadingFields.DynTurbIntensity: 582>
DynTurbPersistance = <AlShadingFields.DynTurbPersistance: 584>
DynTurbRougness = <AlShadingFields.DynTurbRougness: 587>
DynTurbSpaceResolution = <AlShadingFields.DynTurbSpaceResolution: 585>
DynTurbSpread = <AlShadingFields.DynTurbSpread: 583>
DynTurbTimeResolution = <AlShadingFields.DynTurbTimeResolution: 586>
DynTurbType = <AlShadingFields.DynTurbType: 581>
DynTurbVariability = <AlShadingFields.DynTurbVariability: 588>
DynWallFriction = <AlShadingFields.DynWallFriction: 591>
FileFrameExtension = <AlShadingFields.FileFrameExtension: 462>
FileImage_ = <AlShadingFields.FileImage_: 691>
FileUseExtension = <AlShadingFields.FileUseExtension: 461>
FilerType = <AlShadingFields.FilerType: 596>
FogAMult = <AlShadingFields.FogAMult: 47>
FogAOffset = <AlShadingFields.FogAOffset: 48>
FogColorB = <AlShadingFields.FogColorB: 41>
FogColorG = <AlShadingFields.FogColorG: 40>
FogColorR = <AlShadingFields.FogColorR: 39>
FogColumn = <AlShadingFields.FogColumn: 50>
FogDensityMap_ = <AlShadingFields.FogDensityMap_: 647>
FogDepthB = <AlShadingFields.FogDepthB: 44>
FogDepthG = <AlShadingFields.FogDepthG: 43>
FogDepthR = <AlShadingFields.FogDepthR: 42>
FogFogType = <AlShadingFields.FogFogType: 49>
FogMaxDistance = <AlShadingFields.FogMaxDistance: 595>
FogMazAltitude = <AlShadingFields.FogMazAltitude: 46>
FogMinAltitude = <AlShadingFields.FogMinAltitude: 45>
FogMinDistance = <AlShadingFields.FogMinDistance: 594>
FractalAmplitude = <AlShadingFields.FractalAmplitude: 155>
FractalAnimated = <AlShadingFields.FractalAnimated: 160>
FractalLevelMax = <AlShadingFields.FractalLevelMax: 159>
FractalLevelMin = <AlShadingFields.FractalLevelMin: 158>
FractalRatio = <AlShadingFields.FractalRatio: 157>
FractalThreshold = <AlShadingFields.FractalThreshold: 156>
FractalTime = <AlShadingFields.FractalTime: 161>
GeometryHeight = <AlShadingFields.GeometryHeight: 617>
GeometryRotate = <AlShadingFields.GeometryRotate: 616>
GeometryScale = <AlShadingFields.GeometryScale: 615>
GeometrySourceTexture = <AlShadingFields.GeometrySourceTexture: 614>
GeometryType = <AlShadingFields.GeometryType: 613>
GraniteCellSize = <AlShadingFields.GraniteCellSize: 376>
GraniteColor1B = <AlShadingFields.GraniteColor1B: 366>
GraniteColor1G = <AlShadingFields.GraniteColor1G: 365>
GraniteColor1R = <AlShadingFields.GraniteColor1R: 364>
GraniteColor2B = <AlShadingFields.GraniteColor2B: 369>
GraniteColor2G = <AlShadingFields.GraniteColor2G: 368>
GraniteColor2R = <AlShadingFields.GraniteColor2R: 367>
GraniteColor3B = <AlShadingFields.GraniteColor3B: 372>
GraniteColor3G = <AlShadingFields.GraniteColor3G: 371>
GraniteColor3R = <AlShadingFields.GraniteColor3R: 370>
GraniteCrease = <AlShadingFields.GraniteCrease: 382>
GraniteDensity = <AlShadingFields.GraniteDensity: 377>
GraniteFillerColorB = <AlShadingFields.GraniteFillerColorB: 375>
GraniteFillerColorG = <AlShadingFields.GraniteFillerColorG: 374>
GraniteFillerColorR = <AlShadingFields.GraniteFillerColorR: 373>
GraniteMixRatio = <AlShadingFields.GraniteMixRatio: 378>
GraniteRandomness = <AlShadingFields.GraniteRandomness: 380>
GraniteSpottyness = <AlShadingFields.GraniteSpottyness: 379>
GraniteThreshold = <AlShadingFields.GraniteThreshold: 381>
GridContrast = <AlShadingFields.GridContrast: 171>
GridFillerColorB = <AlShadingFields.GridFillerColorB: 168>
GridFillerColorG = <AlShadingFields.GridFillerColorG: 167>
GridFillerColorR = <AlShadingFields.GridFillerColorR: 166>
GridLineColorB = <AlShadingFields.GridLineColorB: 165>
GridLineColorG = <AlShadingFields.GridLineColorG: 164>
GridLineColorR = <AlShadingFields.GridLineColorR: 163>
GridUWidth = <AlShadingFields.GridUWidth: 169>
GridVWidth = <AlShadingFields.GridVWidth: 170>
GroundPlaneHeight_ = <AlShadingFields.GroundPlaneHeight_: 653>
GroundPlanePreview_ = <AlShadingFields.GroundPlanePreview_: 652>
GroundPlaneReflectionBlurDepth_ = <AlShadingFields.GroundPlaneReflectionBlurDepth_: 662>
GroundPlaneReflectionBlur_ = <AlShadingFields.GroundPlaneReflectionBlur_: 661>
GroundPlaneReflectionDepth_ = <AlShadingFields.GroundPlaneReflectionDepth_: 660>
GroundPlaneReflection_ = <AlShadingFields.GroundPlaneReflection_: 658>
GroundPlaneReflectivity_ = <AlShadingFields.GroundPlaneReflectivity_: 659>
GroundPlaneShadowBlur_ = <AlShadingFields.GroundPlaneShadowBlur_: 655>
GroundPlaneShadowPosition_ = <AlShadingFields.GroundPlaneShadowPosition_: 656>
GroundPlaneShadowTransparency_ = <AlShadingFields.GroundPlaneShadowTransparency_: 657>
GroundPlaneShadows_ = <AlShadingFields.GroundPlaneShadows_: 654>
HighlightHLDirectionX = <AlShadingFields.HighlightHLDirectionX: 175>
HighlightHLDirectionY = <AlShadingFields.HighlightHLDirectionY: 176>
HighlightHLDirectionZ = <AlShadingFields.HighlightHLDirectionZ: 177>
HighlightMax = <AlShadingFields.HighlightMax: 174>
HighlightMin = <AlShadingFields.HighlightMin: 173>
HighlightRepeats = <AlShadingFields.HighlightRepeats: 460>
IBLReflectionMapRotation_ = <AlShadingFields.IBLReflectionMapRotation_: 682>
IBLReflectionMap_ = <AlShadingFields.IBLReflectionMap_: 681>
LambertDiffuse = <AlShadingFields.LambertDiffuse: 18>
LeatherCellColorB = <AlShadingFields.LeatherCellColorB: 353>
LeatherCellColorG = <AlShadingFields.LeatherCellColorG: 352>
LeatherCellColorR = <AlShadingFields.LeatherCellColorR: 351>
LeatherCellSize = <AlShadingFields.LeatherCellSize: 357>
LeatherCreaseColorB = <AlShadingFields.LeatherCreaseColorB: 356>
LeatherCreaseColorG = <AlShadingFields.LeatherCreaseColorG: 355>
LeatherCreaseColorR = <AlShadingFields.LeatherCreaseColorR: 354>
LeatherCreases = <AlShadingFields.LeatherCreases: 362>
LeatherDensity = <AlShadingFields.LeatherDensity: 358>
LeatherRandomness = <AlShadingFields.LeatherRandomness: 360>
LeatherSpotyness = <AlShadingFields.LeatherSpotyness: 359>
LeatherThreshold = <AlShadingFields.LeatherThreshold: 361>
LensEffectFilmGrain = <AlShadingFields.LensEffectFilmGrain: 490>
LensEffectFilterB = <AlShadingFields.LensEffectFilterB: 493>
LensEffectFilterG = <AlShadingFields.LensEffectFilterG: 492>
LensEffectFilterR = <AlShadingFields.LensEffectFilterR: 491>
LightTunnelBandFringe = <AlShadingFields.LightTunnelBandFringe: 611>
LightTunnelBandwidth = <AlShadingFields.LightTunnelBandwidth: 610>
LightTunnelColorR = <AlShadingFields.LightTunnelColorR: 609>
LightTunnelEnable = <AlShadingFields.LightTunnelEnable: 606>
LightTunnelIntensity = <AlShadingFields.LightTunnelIntensity: 608>
LightTunnelNumberBands = <AlShadingFields.LightTunnelNumberBands: 607>
LightTunnelVisible = <AlShadingFields.LightTunnelVisible: 612>
MasterLightAOContrast = <AlShadingFields.MasterLightAOContrast: 618>
MasterLightColorB = <AlShadingFields.MasterLightColorB: 497>
MasterLightColorR = <AlShadingFields.MasterLightColorR: 495>
MasterLightIntensity = <AlShadingFields.MasterLightIntensity: 494>
MaterLightColorG = <AlShadingFields.MaterLightColorG: 496>
MountainAmplitude = <AlShadingFields.MountainAmplitude: 185>
MountainBoundaryRoughness = <AlShadingFields.MountainBoundaryRoughness: 188>
MountainRockColorR = <AlShadingFields.MountainRockColorR: 182>
MountainRockRoughness = <AlShadingFields.MountainRockRoughness: 187>
MountainSnowAltitude = <AlShadingFields.MountainSnowAltitude: 189>
MountainSnowColorB = <AlShadingFields.MountainSnowColorB: 181>
MountainSnowColorG = <AlShadingFields.MountainSnowColorG: 180>
MountainSnowColorR = <AlShadingFields.MountainSnowColorR: 179>
MountainSnowDropOff = <AlShadingFields.MountainSnowDropOff: 190>
MountainSnowLevelMax = <AlShadingFields.MountainSnowLevelMax: 192>
MountainSnowMaxSlope = <AlShadingFields.MountainSnowMaxSlope: 191>
MountainSnowRoughness = <AlShadingFields.MountainSnowRoughness: 186>
NoiseAmplitude = <AlShadingFields.NoiseAmplitude: 194>
NoiseAnimated = <AlShadingFields.NoiseAnimated: 196>
NoiseThreshold = <AlShadingFields.NoiseThreshold: 195>
NoiseTime = <AlShadingFields.NoiseTime: 197>
PhongDiffuse = <AlShadingFields.PhongDiffuse: 20>
PhongGloss_ = <AlShadingFields.PhongGloss_: 639>
PhongReflection_ = <AlShadingFields.PhongReflection_: 641>
PhongReflectivity = <AlShadingFields.PhongReflectivity: 25>
PhongShinyness = <AlShadingFields.PhongShinyness: 24>
PhongSpecularB = <AlShadingFields.PhongSpecularB: 23>
PhongSpecularG = <AlShadingFields.PhongSpecularG: 22>
PhongSpecularR = <AlShadingFields.PhongSpecularR: 21>
PhongSpecularity_ = <AlShadingFields.PhongSpecularity_: 640>
RampHueNoise = <AlShadingFields.RampHueNoise: 203>
RampHueNoiseFrequency = <AlShadingFields.RampHueNoiseFrequency: 206>
RampIntensity_ = <AlShadingFields.RampIntensity_: 668>
RampInterpolation = <AlShadingFields.RampInterpolation: 459>
RampNoise = <AlShadingFields.RampNoise: 201>
RampNoiseFrequency = <AlShadingFields.RampNoiseFrequency: 202>
RampPosition_ = <AlShadingFields.RampPosition_: 666>
RampRampColor_ = <AlShadingFields.RampRampColor_: 667>
RampSatNoise = <AlShadingFields.RampSatNoise: 204>
RampSatNoiseFrequency = <AlShadingFields.RampSatNoiseFrequency: 207>
RampType = <AlShadingFields.RampType: 458>
RampUWave = <AlShadingFields.RampUWave: 199>
RampVWave = <AlShadingFields.RampVWave: 200>
RampValNoise = <AlShadingFields.RampValNoise: 205>
RampValNoiseFrequency = <AlShadingFields.RampValNoiseFrequency: 208>
SCloudAmplitude = <AlShadingFields.SCloudAmplitude: 228>
SCloudCenterThreshold = <AlShadingFields.SCloudCenterThreshold: 226>
SCloudColor1B = <AlShadingFields.SCloudColor1B: 219>
SCloudColor1G = <AlShadingFields.SCloudColor1G: 218>
SCloudColor1R = <AlShadingFields.SCloudColor1R: 217>
SCloudColor2B = <AlShadingFields.SCloudColor2B: 222>
SCloudColor2G = <AlShadingFields.SCloudColor2G: 221>
SCloudColor2R = <AlShadingFields.SCloudColor2R: 220>
SCloudContrast = <AlShadingFields.SCloudContrast: 223>
SCloudEdgeThreshold = <AlShadingFields.SCloudEdgeThreshold: 227>
SCloudLevelMax = <AlShadingFields.SCloudLevelMax: 231>
SCloudLevelMin = <AlShadingFields.SCloudLevelMin: 230>
SCloudRatio = <AlShadingFields.SCloudRatio: 229>
SCloudSoftEdges = <AlShadingFields.SCloudSoftEdges: 224>
SCloudTransparencyRange = <AlShadingFields.SCloudTransparencyRange: 225>
SCloudXRipples = <AlShadingFields.SCloudXRipples: 232>
SCloudYRipples = <AlShadingFields.SCloudYRipples: 233>
SCloudZRipples = <AlShadingFields.SCloudZRipples: 234>
SFileLevelMax = <AlShadingFields.SFileLevelMax: 305>
SFileLevelMin = <AlShadingFields.SFileLevelMin: 304>
SFileProjection = <AlShadingFields.SFileProjection: 463>
SFileRatio = <AlShadingFields.SFileRatio: 303>
SFileSourceTexture_ = <AlShadingFields.SFileSourceTexture_: 676>
SFileStagger = <AlShadingFields.SFileStagger: 464>
SFileXAmplitude = <AlShadingFields.SFileXAmplitude: 301>
SFileXRipples = <AlShadingFields.SFileXRipples: 306>
SFileYAmplitude = <AlShadingFields.SFileYAmplitude: 302>
SFileYRipples = <AlShadingFields.SFileYRipples: 307>
SFileZRipples = <AlShadingFields.SFileZRipples: 308>
SFractalAmplitude = <AlShadingFields.SFractalAmplitude: 237>
SFractalLevelMaz = <AlShadingFields.SFractalLevelMaz: 240>
SFractalLevelMin = <AlShadingFields.SFractalLevelMin: 239>
SFractalRatio = <AlShadingFields.SFractalRatio: 238>
SFractalThreshold = <AlShadingFields.SFractalThreshold: 236>
SFractalXRipples = <AlShadingFields.SFractalXRipples: 241>
SFractalYRipples = <AlShadingFields.SFractalYRipples: 242>
SFractalZRipples = <AlShadingFields.SFractalZRipples: 243>
SMarbleAmplitude = <AlShadingFields.SMarbleAmplitude: 319>
SMarbleContrast = <AlShadingFields.SMarbleContrast: 318>
SMarbleDiffusion = <AlShadingFields.SMarbleDiffusion: 317>
SMarbleFillerColorB = <AlShadingFields.SMarbleFillerColorB: 312>
SMarbleFillerColorG = <AlShadingFields.SMarbleFillerColorG: 311>
SMarbleFillerColorR = <AlShadingFields.SMarbleFillerColorR: 310>
SMarbleLevelMax = <AlShadingFields.SMarbleLevelMax: 322>
SMarbleLevelMin = <AlShadingFields.SMarbleLevelMin: 321>
SMarbleRatio = <AlShadingFields.SMarbleRatio: 320>
SMarbleVienColorB = <AlShadingFields.SMarbleVienColorB: 315>
SMarbleVienColorG = <AlShadingFields.SMarbleVienColorG: 314>
SMarbleVienColorR = <AlShadingFields.SMarbleVienColorR: 313>
SMarbleVienWidth = <AlShadingFields.SMarbleVienWidth: 316>
SMarbleXRipples = <AlShadingFields.SMarbleXRipples: 323>
SMarbleYRipples = <AlShadingFields.SMarbleYRipples: 324>
SMarbleZRipples = <AlShadingFields.SMarbleZRipples: 325>
SRockColor1B = <AlShadingFields.SRockColor1B: 343>
SRockColor1G = <AlShadingFields.SRockColor1G: 342>
SRockColor1R = <AlShadingFields.SRockColor1R: 341>
SRockColor2B = <AlShadingFields.SRockColor2B: 346>
SRockColor2G = <AlShadingFields.SRockColor2G: 345>
SRockColor2R = <AlShadingFields.SRockColor2R: 344>
SRockDiffusion = <AlShadingFields.SRockDiffusion: 348>
SRockGrainSize = <AlShadingFields.SRockGrainSize: 347>
SRockMixRatio = <AlShadingFields.SRockMixRatio: 349>
SWoodAge = <AlShadingFields.SWoodAge: 393>
SWoodCenterU = <AlShadingFields.SWoodCenterU: 399>
SWoodCenterV = <AlShadingFields.SWoodCenterV: 400>
SWoodFillerColorB = <AlShadingFields.SWoodFillerColorB: 386>
SWoodFillerColorG = <AlShadingFields.SWoodFillerColorG: 385>
SWoodFillerColorR = <AlShadingFields.SWoodFillerColorR: 384>
SWoodGrainColorB = <AlShadingFields.SWoodGrainColorB: 396>
SWoodGrainColorG = <AlShadingFields.SWoodGrainColorG: 395>
SWoodGrainColorR = <AlShadingFields.SWoodGrainColorR: 394>
SWoodGrainContrast = <AlShadingFields.SWoodGrainContrast: 397>
SWoodGrainSpacing = <AlShadingFields.SWoodGrainSpacing: 398>
SWoodLayerSize = <AlShadingFields.SWoodLayerSize: 391>
SWoodLevelMax = <AlShadingFields.SWoodLevelMax: 405>
SWoodLevelMin = <AlShadingFields.SWoodLevelMin: 404>
SWoodRandomness = <AlShadingFields.SWoodRandomness: 392>
SWoodRatio = <AlShadingFields.SWoodRatio: 403>
SWoodVeinColorB = <AlShadingFields.SWoodVeinColorB: 389>
SWoodVeinColorG = <AlShadingFields.SWoodVeinColorG: 388>
SWoodVeinColorR = <AlShadingFields.SWoodVeinColorR: 387>
SWoodVeinSpread = <AlShadingFields.SWoodVeinSpread: 390>
SWoodXAmplitude = <AlShadingFields.SWoodXAmplitude: 401>
SWoodXRipples = <AlShadingFields.SWoodXRipples: 406>
SWoodYAmplitude = <AlShadingFields.SWoodYAmplitude: 402>
SWoodYRipples = <AlShadingFields.SWoodYRipples: 407>
SWoodZRipples = <AlShadingFields.SWoodZRipples: 408>
ShaderGlowAutoExposure_ = <AlShadingFields.ShaderGlowAutoExposure_: 648>
ShaderGlowGlowColorB = <AlShadingFields.ShaderGlowGlowColorB: 472>
ShaderGlowGlowColorG = <AlShadingFields.ShaderGlowGlowColorG: 471>
ShaderGlowGlowColorR = <AlShadingFields.ShaderGlowGlowColorR: 470>
ShaderGlowGlowEccentricity = <AlShadingFields.ShaderGlowGlowEccentricity: 475>
ShaderGlowGlowIntensity = <AlShadingFields.ShaderGlowGlowIntensity: 473>
ShaderGlowGlowOpacity = <AlShadingFields.ShaderGlowGlowOpacity: 478>
ShaderGlowGlowRadialNoise = <AlShadingFields.ShaderGlowGlowRadialNoise: 476>
ShaderGlowGlowSpread = <AlShadingFields.ShaderGlowGlowSpread: 474>
ShaderGlowGlowStarLevel = <AlShadingFields.ShaderGlowGlowStarLevel: 477>
ShaderGlowGlowType = <AlShadingFields.ShaderGlowGlowType: 466>
ShaderGlowHaloColorB = <AlShadingFields.ShaderGlowHaloColorB: 481>
ShaderGlowHaloColorG = <AlShadingFields.ShaderGlowHaloColorG: 480>
ShaderGlowHaloColorR = <AlShadingFields.ShaderGlowHaloColorR: 479>
ShaderGlowHaloEccentricity = <AlShadingFields.ShaderGlowHaloEccentricity: 483>
ShaderGlowHaloIntensity = <AlShadingFields.ShaderGlowHaloIntensity: 599>
ShaderGlowHaloLensFlare = <AlShadingFields.ShaderGlowHaloLensFlare: 486>
ShaderGlowHaloRadialNoise = <AlShadingFields.ShaderGlowHaloRadialNoise: 484>
ShaderGlowHaloSpread = <AlShadingFields.ShaderGlowHaloSpread: 482>
ShaderGlowHaloStarLevel = <AlShadingFields.ShaderGlowHaloStarLevel: 485>
ShaderGlowHaloTyoe = <AlShadingFields.ShaderGlowHaloTyoe: 467>
ShaderGlowQuality = <AlShadingFields.ShaderGlowQuality: 468>
ShaderGlowRadialNoiseFrequency = <AlShadingFields.ShaderGlowRadialNoiseFrequency: 488>
ShaderGlowRotation = <AlShadingFields.ShaderGlowRotation: 487>
ShaderGlowStarPoints = <AlShadingFields.ShaderGlowStarPoints: 489>
ShaderGlowThredhold = <AlShadingFields.ShaderGlowThredhold: 469>
SkyAirDensity = <AlShadingFields.SkyAirDensity: 259>
SkyCloudAltitude = <AlShadingFields.SkyCloudAltitude: 276>
SkyCloudBrightnessB = <AlShadingFields.SkyCloudBrightnessB: 269>
SkyCloudBrightnessG = <AlShadingFields.SkyCloudBrightnessG: 268>
SkyCloudBrightnessR = <AlShadingFields.SkyCloudBrightnessR: 267>
SkyCloudDensity = <AlShadingFields.SkyCloudDensity: 273>
SkyCloudHaloSize = <AlShadingFields.SkyCloudHaloSize: 277>
SkyCloudPower = <AlShadingFields.SkyCloudPower: 275>
SkyCloudSamples = <AlShadingFields.SkyCloudSamples: 280>
SkyCloudTexture_ = <AlShadingFields.SkyCloudTexture_: 675>
SkyCloudThreshold = <AlShadingFields.SkyCloudThreshold: 274>
SkyDustDensity = <AlShadingFields.SkyDustDensity: 260>
SkyFloorSamples = <AlShadingFields.SkyFloorSamples: 279>
SkyFloorTextureB = <AlShadingFields.SkyFloorTextureB: 266>
SkyFloorTextureG = <AlShadingFields.SkyFloorTextureG: 265>
SkyFloorTextureR = <AlShadingFields.SkyFloorTextureR: 264>
SkyHasFloor = <AlShadingFields.SkyHasFloor: 263>
SkySkyBrightnessB = <AlShadingFields.SkySkyBrightnessB: 258>
SkySkyBrightnessG = <AlShadingFields.SkySkyBrightnessG: 257>
SkySkyBrightnessR = <AlShadingFields.SkySkyBrightnessR: 256>
SkySkyRadius = <AlShadingFields.SkySkyRadius: 262>
SkySkySamples = <AlShadingFields.SkySkySamples: 278>
SkySkyThickness = <AlShadingFields.SkySkyThickness: 261>
SkySunAzimuth = <AlShadingFields.SkySunAzimuth: 253>
SkySunBlur = <AlShadingFields.SkySunBlur: 255>
SkySunBrightnessB = <AlShadingFields.SkySunBrightnessB: 248>
SkySunBrightnessG = <AlShadingFields.SkySunBrightnessG: 247>
SkySunBrightnessR = <AlShadingFields.SkySunBrightnessR: 246>
SkySunElevation = <AlShadingFields.SkySunElevation: 252>
SkySunHaloBrightnessB = <AlShadingFields.SkySunHaloBrightnessB: 251>
SkySunHaloBrightnessG = <AlShadingFields.SkySunHaloBrightnessG: 250>
SkySunHaloBrightnessR = <AlShadingFields.SkySunHaloBrightnessR: 249>
SkySunSize = <AlShadingFields.SkySunSize: 254>
SkySunsetBrightnessB = <AlShadingFields.SkySunsetBrightnessB: 272>
SkySunsetBrightnessG = <AlShadingFields.SkySunsetBrightnessG: 271>
SkySunsetBrightnessR = <AlShadingFields.SkySunsetBrightnessR: 270>
SkyTotalBrightness = <AlShadingFields.SkyTotalBrightness: 245>
SnowColorB = <AlShadingFields.SnowColorB: 329>
SnowColorG = <AlShadingFields.SnowColorG: 328>
SnowColorR = <AlShadingFields.SnowColorR: 327>
SnowDepthDecay = <AlShadingFields.SnowDepthDecay: 334>
SnowSurfaceColorB = <AlShadingFields.SnowSurfaceColorB: 332>
SnowSurfaceColorG = <AlShadingFields.SnowSurfaceColorG: 331>
SnowSurfaceColorR = <AlShadingFields.SnowSurfaceColorR: 330>
SnowThickness = <AlShadingFields.SnowThickness: 335>
SnowThreshold = <AlShadingFields.SnowThreshold: 333>
SphereFlip = <AlShadingFields.SphereFlip: 339>
SphereShearU = <AlShadingFields.SphereShearU: 337>
SphereShearV = <AlShadingFields.SphereShearV: 338>
SphereSourceTexture_ = <AlShadingFields.SphereSourceTexture_: 674>
StencilColorKeyB = <AlShadingFields.StencilColorKeyB: 289>
StencilColorKeyG = <AlShadingFields.StencilColorKeyG: 288>
StencilColorKeyR = <AlShadingFields.StencilColorKeyR: 287>
StencilEdgeBlend = <AlShadingFields.StencilEdgeBlend: 282>
StencilHueRange = <AlShadingFields.StencilHueRange: 290>
StencilImage_ = <AlShadingFields.StencilImage_: 669>
StencilKeyMasking = <AlShadingFields.StencilKeyMasking: 285>
StencilMaskBlur = <AlShadingFields.StencilMaskBlur: 284>
StencilMaskLevel = <AlShadingFields.StencilMaskLevel: 283>
StencilMask_ = <AlShadingFields.StencilMask_: 670>
StencilPositiveKey = <AlShadingFields.StencilPositiveKey: 286>
StencilSatRange = <AlShadingFields.StencilSatRange: 291>
StencilThreshold = <AlShadingFields.StencilThreshold: 293>
StencilValRange = <AlShadingFields.StencilValRange: 292>
SubeCrossOrientation_ = <AlShadingFields.SubeCrossOrientation_: 672>
SynWallElasticity = <AlShadingFields.SynWallElasticity: 592>
TextureActive = <AlShadingFields.TextureActive: 52>
ToneMappingExposure_ = <AlShadingFields.ToneMappingExposure_: 650>
ToneMappingGamma_ = <AlShadingFields.ToneMappingGamma_: 649>
ToneMappingSaturation_ = <AlShadingFields.ToneMappingSaturation_: 651>
TransparencyMaterialCode = <AlShadingFields.TransparencyMaterialCode: 605>
VolumeFrom = <AlShadingFields.VolumeFrom: 410>
VolumePixSequence_ = <AlShadingFields.VolumePixSequence_: 683>
VolumeTo = <AlShadingFields.VolumeTo: 411>
WaterAmplitude = <AlShadingFields.WaterAmplitude: 416>
WaterFrequency = <AlShadingFields.WaterFrequency: 417>
WaterNumWaves = <AlShadingFields.WaterNumWaves: 413>
WaterReflectionBoundary = <AlShadingFields.WaterReflectionBoundary: 432>
WaterRippleAmplitude = <AlShadingFields.WaterRippleAmplitude: 424>
WaterRippleDropSize = <AlShadingFields.WaterRippleDropSize: 425>
WaterRippleFrequency = <AlShadingFields.WaterRippleFrequency: 423>
WaterRippleGroupVelocity = <AlShadingFields.WaterRippleGroupVelocity: 428>
WaterRipplePhaseVelocity = <AlShadingFields.WaterRipplePhaseVelocity: 429>
WaterRippleSpreadRate = <AlShadingFields.WaterRippleSpreadRate: 431>
WaterRippleSpreadStart = <AlShadingFields.WaterRippleSpreadStart: 430>
WaterRippleTime = <AlShadingFields.WaterRippleTime: 422>
WaterRippleUOrigin = <AlShadingFields.WaterRippleUOrigin: 426>
WaterRippleVOrigin = <AlShadingFields.WaterRippleVOrigin: 427>
WaterSmoothness = <AlShadingFields.WaterSmoothness: 419>
WaterSubFrequency = <AlShadingFields.WaterSubFrequency: 418>
WaterUMax = <AlShadingFields.WaterUMax: 434>
WaterUMin = <AlShadingFields.WaterUMin: 433>
WaterVMax = <AlShadingFields.WaterVMax: 436>
WaterVMin = <AlShadingFields.WaterVMin: 435>
WaterWaveTime = <AlShadingFields.WaterWaveTime: 414>
WaterWaveVelocity = <AlShadingFields.WaterWaveVelocity: 415>
WaterWindU = <AlShadingFields.WaterWindU: 420>
WaterWindV = <AlShadingFields.WaterWindV: 421>
property name
property value