alias_api.AlShadingFields
- class alias_api.AlShadingFields
Bases:
pybind11_objectTypes for shader methods.
Members:
CommonColorB
ChromeFloorColorG
CommonTransparencyShade
CommonColorR
CommonColorG
CommonTransparencyG
BallBottom
HighlightMax
SCloudLevelMax
FogMazAltitude
MasterLightAOContrast
BlinnSpecularR
CommonIncandescentB
HighlightHLDirectionY
SkySunsetBrightnessB
SFileRatio
ShaderGlowGlowColorR
StencilValRange
CommonIncandescentR
GridVWidth
SkySunsetBrightnessR
ShaderGlowGlowColorB
CommonTextureInvert
BlinnReflectivity
BlinnSpecularG
CommonTransparencyR
CommonIncandescentG
SkySunsetBrightnessG
FogAMult
BlinnDiffuse
GraniteCellSize
CommonTransparencyB
CommonUseBackgroundColor
CommonRefractiveIndex
CommonReflectionLimit
LambertDiffuse
SkyCloudThreshold
CommonPsysSpeedDecay
CommonTextureAlphaOffset
CommonRefractionSamples
FogDepthB
CommonRefractionLimit
StencilKeyMasking
CommonShadowLevelLimit
PhongSpecularG
CommonRespectReflectionMap
SWoodRandomness
PhongDiffuse
SWoodLayerSize
FogColumn
SMarbleRatio
CommonPsysBolbNoise
PhongSpecularR
PhongSpecularB
SkyAirDensity
ChromeGridWidthOffset
CommonPsysUnused
PhongReflectivity
PhongShinyness
ShaderGlowGlowRadialNoise
BlinnSpecularB
CommonPsysHairLengthMax
BlinnSpecularRolloff
LeatherCreaseColorG
BlinnEccentricity
BackgroundColorR
CommonFillColorB
ChromeLightColorR
SWoodFillerColorB
BackgroundColorG
RampNoise
ChromeLightColorG
BackgroundColorB
CommonFillColorR
TextureActive
ChromeLightColorB
SWoodFillerColorR
CommonTextureUCoverage
FogColorR
FogColorG
FogColorB
CommonPsysSurfaceShading
FogDepthR
StencilThreshold
FogAOffset
FogDepthG
CommonTextureAlphaMult
FilerType
FogMinAltitude
MountainSnowDropOff
CommonTextureRGBOffsetR
FogFogType
SCloudColor2R
CommonTranslucenceDepth
CommonTextureRGBMultR
SCloudColor2G
CommonTextureRGBMultG
SCloudColor2B
CommonTextureRGBMultB
CommonTextureRGBOffsetG
CommonTextureUOffset
CommonTextureRGBOffsetB
CommonTextureBlurMult
CommonPsysBranchAngle
CommonPsysRenderType
CommonTextureBlurOffset
SMarbleContrast
CommonTextureRotate
CommonTextureURepeat
ShaderGlowHaloTyoe
CommonTextureMirror
CommonTextureVRepeat
SFractalAmplitude
ClothVThreadColorR
CommonTextureVOffset
CommonTextureUnused
RampHueNoiseFrequency
SFractalLevelMin
CommonTextureVCoverage
ClothVThreadColorB
CommonTextureUTranslate
CommonTextureVTranslate
CommonTextureUWrap
CommonTextureVWrap
BulgeUWidth
SCloudCenterThreshold
WaterSmoothness
CommonPsysColorG
BulgeVWidth
GridFillerColorR
BallInclination
ClothUWave
SMarbleLevelMax
BallElevation
WaterWindU
BallEyeSpace
BallReflect
ChromeGRidWidth
RampSatNoise
GroundPlaneShadowTransparency_
BallSkyRadius
ChromeLightWidth
MountainRockRoughness
GraniteDensity
BallTop
BallLeft
SMarbleLevelMin
BallRight
BallFront
CommonPsysHairLengthMin
BallBack
CheckerColor1R
CheckerColor1G
SynWallElasticity
CheckerColor1B
CheckerColor2R
CheckerColor2G
RampValNoiseFrequency
CheckerColor2B
StencilPositiveKey
CommonPsysFriction
CheckerContrast
ClothUThreadColorR
ClothUThreadColorG
ClothUThreadColorB
SFractalLevelMaz
ClothVThreadColorG
ClothGapColorR
WaterRipplePhaseVelocity
WaterVMin
SkySunHaloBrightnessB
ClothGapColorG
SkySunHaloBrightnessG
ShaderGlowGlowStarLevel
ClothGapColorB
CommonTextureStagger
ClothUThreadWidth
SkySkySamples
ClothVThreadWidth
ClothVWave
SMarbleFillerColorR
ClothRandomness
SRockColor2R
CommonPsysTransparencyMethod
ClothWidthSpread
ClothBrightnessSpread
ChromeSkyColorR
ChromeZenithColorG
GraniteColor2G
DynTurbTimeResolution
ChromeSkyColorG
ChromeZenithColorR
GridLineColorB
GraniteColor2R
ChromeSkyColorB
GridLineColorG
WaterUMax
FractalAnimated
ChromeZenithColorB
GridLineColorR
GraniteColor2B
SWoodXRipples
SMarbleXRipples
ChromeLightWidthMulti
ChromeLightWidthOffset
LeatherDensity
ChromeLightDepth
HighlightHLDirectionZ
ChromeLightDepthMult
ShaderGlowGlowType
CommonFillColorG
GeometryScale
ChromeLightDepthOffset
SWoodFillerColorG
ChromeFloorColorR
CommonPsysSize
ChromeFloorColorB
ChromeHorizonColorR
StencilColorKeyB
ChromeHorizonColorG
CommonPsysBlobLighting
SWoodAge
ChromeHorizonColorB
StencilColorKeyR
ChromeGridColorR
ChromeGridColorG
ChromeGridColorB
ChromeRealFloor
ChromeGridWidthMult
ChromeGridDepth
ShaderGlowGlowColorG
ChromeGridDepthMult
ChromeGridDepthOffset
WaterRippleSpreadStart
FractalAmplitude
CurvatureMin
MasterLightColorB
CurvatureMax
FractalThreshold
FractalRatio
FractalLevelMin
SCloudXRipples
LensEffectFilterB
SphereShearU
CommonFogActive
FractalLevelMax
FractalTime
GridFillerColorG
DynTurbIntensity
GridFillerColorB
CommonPsysAttraction
GridUWidth
WaterReflectionBoundary
GridContrast
HighlightMin
SCloudLevelMin
ShaderGlowHaloLensFlare
HighlightHLDirectionX
MountainSnowColorR
NoiseAmplitude
SFractalThreshold
MountainSnowColorG
MountainSnowColorB
SMarbleZRipples
SkySunBrightnessG
MountainRockColorR
WaterRippleTime
MountainAmplitude
CommonPsysSpeedRange
MountainSnowRoughness
MountainBoundaryRoughness
CommonGlowIntensity
CommonPsysIncandescenceG
MountainSnowAltitude
GraniteColor1B
GraniteFillerColorG
WaterSubFrequency
MountainSnowMaxSlope
MountainSnowLevelMax
NoiseThreshold
NoiseAnimated
DynBackOffset
NoiseTime
WaterAmplitude
CommonPsysBlobThreshold
RampUWave
RampVWave
RampNoiseFrequency
CommonPsysBlurQuality
DynFloorOffset
RampHueNoise
RampValNoise
CommonPsysGrowMethod
RampSatNoiseFrequency
DynTurbSpaceResolution
SCloudColor1R
SCloudColor1G
SCloudColor1B
SCloudContrast
ShaderGlowHaloColorG
SCloudSoftEdges
SCloudTransparencyRange
SCloudEdgeThreshold
SnowThreshold
ShaderGlowHaloColorR
SCloudAmplitude
SCloudRatio
SnowSurfaceColorR
SCloudYRipples
RampInterpolation
GraniteSpottyness
SCloudZRipples
SFractalRatio
SFractalXRipples
SFractalYRipples
SFractalZRipples
SkyCloudBrightnessR
WaterFrequency
LeatherCellSize
ShaderGlowGlowSpread
DynTurbRougness
SkyTotalBrightness
SkySunBrightnessR
SkySunBrightnessB
SkySunHaloBrightnessR
CommonPsysMotionType
SkySunElevation
SkySunAzimuth
SFileYAmplitude
SkySunSize
SkySunBlur
LeatherCellColorR
SkySkyBrightnessR
SkySkyBrightnessG
SFileZRipples
StencilSatRange
SkySkyBrightnessB
SkyDustDensity
ShaderGlowQuality
SkySkyThickness
SkySkyRadius
LightTunnelNumberBands
SkyHasFloor
SkyFloorTextureR
SkyFloorTextureG
GraniteThreshold
SkyFloorTextureB
SkyCloudBrightnessG
LightTunnelBandwidth
SkyCloudBrightnessB
SphereShearV
SkyCloudDensity
SkyCloudPower
SkyCloudAltitude
CommonPsysDiffusionMethod
SkyCloudHaloSize
SkyFloorSamples
SkyCloudSamples
SMarbleFillerColorG
StencilEdgeBlend
SWoodGrainSpacing
StencilMaskLevel
StencilMaskBlur
StencilColorKeyG
StencilHueRange
CommonPsysIncandescenceR
GraniteFillerColorR
SFileXAmplitude
WaterUMin
SFileLevelMin
CommonPsysBendV
SFileLevelMax
SnowThickness
CommonTextureChordLength
SFileXRipples
SFileYRipples
SMarbleFillerColorB
SMarbleVienColorR
SMarbleVienColorG
SMarbleVienColorB
SMarbleVienWidth
SnowDepthDecay
ShaderGlowRotation
SMarbleDiffusion
MasterLightIntensity
CommonPsysSplitTime
SMarbleAmplitude
SMarbleYRipples
SnowColorR
CommonTextureBlend
SnowColorG
SnowColorB
ShaderGlowGlowOpacity
CommonTextureNotUsed
SnowSurfaceColorG
SRockDiffusion
SnowSurfaceColorB
SphereFlip
DynLeft
ShaderGlowGlowIntensity
SRockColor1R
CommonPsysHairStiffness
SRockColor1G
SRockColor1B
LeatherThreshold
CommonTranslucence
SRockColor2G
SRockColor2B
SRockMixRatio
SRockGrainSize
SFileStagger
LeatherCellColorG
LeatherCellColorB
LeatherCreaseColorR
LeatherCreaseColorB
LeatherSpotyness
LeatherRandomness
LeatherCreases
GraniteColor1R
CommonPsysIncandescenceB
GraniteColor1G
GraniteFillerColorB
LightTunnelVisible
GraniteColor3R
CommonPsysParentShading
GraniteColor3G
CommonPropsDensity
GraniteColor3B
GraniteMixRatio
LensEffectFilterR
GraniteRandomness
GraniteCrease
SWoodVeinColorR
SWoodVeinColorG
SWoodVeinColorB
ShaderGlowRadialNoiseFrequency
SWoodVeinSpread
SWoodGrainColorR
SWoodGrainColorG
SWoodGrainColorB
WaterWindV
SWoodGrainContrast
SWoodCenterU
SWoodCenterV
SWoodXAmplitude
SWoodYAmplitude
DynLeftOffset
SWoodRatio
ShaderGlowStarPoints
CommonPsysCollisionMethod
SWoodLevelMin
SWoodLevelMax
CommonPsysTimeRandom
LensEffectFilmGrain
SWoodYRipples
SWoodZRipples
WaterRippleSpreadRate
VolumeFrom
VolumeTo
CurvatureRepeats
ShaderGlowHaloRadialNoise
WaterNumWaves
WaterWaveTime
WaterWaveVelocity
WaterRippleDropSize
WaterRippleFrequency
WaterRippleAmplitude
WaterRippleUOrigin
WaterRippleVOrigin
DynTurbPersistance
WaterRippleGroupVelocity
WaterVMax
CommonPropsFriction
CommonHideGlowSource
CommonSurfaceWidth
CommonTransparencyDepth
CommonChromaticAberration
CommonRefractionJitter
CommonUseFillerColor
CommonLineThickness
CommonUPatchLines
CommonVPatchLines
CommonTextureWrap
RampType
SFileProjection
DynTurbGranularity
HighlightRepeats
FileUseExtension
FileFrameExtension
ShaderGlowThredhold
ShaderGlowGlowEccentricity
ShaderGlowHaloColorB
ShaderGlowHaloSpread
ShaderGlowHaloEccentricity
ShaderGlowHaloStarLevel
LensEffectFilterG
MasterLightColorR
MaterLightColorG
CommonOpacityDepth
CommonPsysEmission
CommonPsysGlowIntensity
CommonPsysLifespanMin
CommonPsysColorR
CommonPsysColorB
CommonPsysTransparencyR
CommonPsysTransparencyG
GeometrySourceTexture
CommonPsysTransparencyB
DynFrontOffset
CommonPsysTranslucence
CommonPsysBolbNoiseFrequency
CommonPsysDensity
CommonPsysSizeRange
CommonPsysBuoyancy
GeometryType
CommonPsysMass
CommonPsysStartFrame
CommonPsysElasticity
CommonPsysAtomsPerSec
CommonPsysSpeed
CommonPsysLifespanMax
CommonPsysRandomization
CommonPsysBlurLength
CommonPsysCollisions
CommonPsysCycles
CommonPsysNoiseAspect
CommonPsysNumChildren
CommonPsysBendU
CommonPsysCurl
CommonPsysEndFrame
CommonPsysUseParticleFile
CommonPsysHairSegments
CommonPropsPropMass
CommonPropsElasticity
CommonPropsDragCoeff
DynGravity
DynAitDensity
DynForceScale
DynTimeScale
DynFloor
DynCeiling
DynCeilingOffset
DynRight
DynRightOffset
DynTurbVariability
DynFront
DynBack
DynTurbType
DynTurbSpread
DynTurbAnimated
DynWallFriction
CommonMatteObject
FogMinDistance
FogMaxDistance
Cache
CommonReflectBackground
ShaderGlowHaloIntensity
TransparencyMaterialCode
ClearCoatActive
ClearCoatIndex
ClearCoatScale
ClearCoatBias
ClearCoatMaterialCode
LightTunnelEnable
LightTunnelIntensity
LightTunnelColorR
LightTunnelBandFringe
GeometryRotate
GeometryHeight
- BackgroundBackdrop_ = <AlShadingFields.BackgroundBackdrop_: 680>
- BackgroundColorB = <AlShadingFields.BackgroundColorB: 37>
- BackgroundColorG = <AlShadingFields.BackgroundColorG: 36>
- BackgroundColorR = <AlShadingFields.BackgroundColorR: 35>
- BackgroundSequence_ = <AlShadingFields.BackgroundSequence_: 646>
- BallBack = <AlShadingFields.BallBack: 91>
- BallBottom = <AlShadingFields.BallBottom: 86>
- BallElevation = <AlShadingFields.BallElevation: 82>
- BallEyeSpace = <AlShadingFields.BallEyeSpace: 83>
- BallFront = <AlShadingFields.BallFront: 90>
- BallImage_ = <AlShadingFields.BallImage_: 673>
- BallInclination = <AlShadingFields.BallInclination: 81>
- BallLeft = <AlShadingFields.BallLeft: 88>
- BallReflect = <AlShadingFields.BallReflect: 84>
- BallRight = <AlShadingFields.BallRight: 89>
- BallSkyRadius = <AlShadingFields.BallSkyRadius: 85>
- BallTop = <AlShadingFields.BallTop: 87>
- BlinnDiffuse = <AlShadingFields.BlinnDiffuse: 27>
- BlinnEccentricity = <AlShadingFields.BlinnEccentricity: 32>
- BlinnGloss_ = <AlShadingFields.BlinnGloss_: 642>
- BlinnReflection_ = <AlShadingFields.BlinnReflection_: 644>
- BlinnReflectivity = <AlShadingFields.BlinnReflectivity: 33>
- BlinnSpecularB = <AlShadingFields.BlinnSpecularB: 30>
- BlinnSpecularG = <AlShadingFields.BlinnSpecularG: 29>
- BlinnSpecularR = <AlShadingFields.BlinnSpecularR: 28>
- BlinnSpecularRolloff = <AlShadingFields.BlinnSpecularRolloff: 31>
- BlinnSpecularity_ = <AlShadingFields.BlinnSpecularity_: 643>
- BulgeUWidth = <AlShadingFields.BulgeUWidth: 78>
- BulgeVWidth = <AlShadingFields.BulgeVWidth: 79>
- Cache = <AlShadingFields.Cache: 597>
- CheckerColor1B = <AlShadingFields.CheckerColor1B: 95>
- CheckerColor1G = <AlShadingFields.CheckerColor1G: 94>
- CheckerColor1R = <AlShadingFields.CheckerColor1R: 93>
- CheckerColor2B = <AlShadingFields.CheckerColor2B: 98>
- CheckerColor2G = <AlShadingFields.CheckerColor2G: 97>
- CheckerColor2R = <AlShadingFields.CheckerColor2R: 96>
- CheckerContrast = <AlShadingFields.CheckerContrast: 99>
- ChromeFloorColorB = <AlShadingFields.ChromeFloorColorB: 135>
- ChromeFloorColorG = <AlShadingFields.ChromeFloorColorG: 134>
- ChromeFloorColorR = <AlShadingFields.ChromeFloorColorR: 133>
- ChromeGRidWidth = <AlShadingFields.ChromeGRidWidth: 143>
- ChromeGridColorB = <AlShadingFields.ChromeGridColorB: 141>
- ChromeGridColorG = <AlShadingFields.ChromeGridColorG: 140>
- ChromeGridColorR = <AlShadingFields.ChromeGridColorR: 139>
- ChromeGridDepth = <AlShadingFields.ChromeGridDepth: 146>
- ChromeGridDepthMult = <AlShadingFields.ChromeGridDepthMult: 147>
- ChromeGridDepthOffset = <AlShadingFields.ChromeGridDepthOffset: 148>
- ChromeGridWidthMult = <AlShadingFields.ChromeGridWidthMult: 144>
- ChromeGridWidthOffset = <AlShadingFields.ChromeGridWidthOffset: 145>
- ChromeHorizonColorB = <AlShadingFields.ChromeHorizonColorB: 138>
- ChromeHorizonColorG = <AlShadingFields.ChromeHorizonColorG: 137>
- ChromeHorizonColorR = <AlShadingFields.ChromeHorizonColorR: 136>
- ChromeLightColorB = <AlShadingFields.ChromeLightColorB: 126>
- ChromeLightColorG = <AlShadingFields.ChromeLightColorG: 125>
- ChromeLightColorR = <AlShadingFields.ChromeLightColorR: 124>
- ChromeLightDepth = <AlShadingFields.ChromeLightDepth: 130>
- ChromeLightDepthMult = <AlShadingFields.ChromeLightDepthMult: 131>
- ChromeLightDepthOffset = <AlShadingFields.ChromeLightDepthOffset: 132>
- ChromeLightWidth = <AlShadingFields.ChromeLightWidth: 127>
- ChromeLightWidthMulti = <AlShadingFields.ChromeLightWidthMulti: 128>
- ChromeLightWidthOffset = <AlShadingFields.ChromeLightWidthOffset: 129>
- ChromeRealFloor = <AlShadingFields.ChromeRealFloor: 142>
- ChromeSkyColorB = <AlShadingFields.ChromeSkyColorB: 120>
- ChromeSkyColorG = <AlShadingFields.ChromeSkyColorG: 119>
- ChromeSkyColorR = <AlShadingFields.ChromeSkyColorR: 118>
- ChromeZenithColorB = <AlShadingFields.ChromeZenithColorB: 123>
- ChromeZenithColorG = <AlShadingFields.ChromeZenithColorG: 122>
- ChromeZenithColorR = <AlShadingFields.ChromeZenithColorR: 121>
- ClearCoarMaterial_ = <AlShadingFields.ClearCoarMaterial_: 645>
- ClearCoatActive = <AlShadingFields.ClearCoatActive: 600>
- ClearCoatBias = <AlShadingFields.ClearCoatBias: 603>
- ClearCoatIndex = <AlShadingFields.ClearCoatIndex: 601>
- ClearCoatMaterialCode = <AlShadingFields.ClearCoatMaterialCode: 604>
- ClearCoatScale = <AlShadingFields.ClearCoatScale: 602>
- ClothBrightnessSpread = <AlShadingFields.ClothBrightnessSpread: 116>
- ClothGapColorB = <AlShadingFields.ClothGapColorB: 109>
- ClothGapColorG = <AlShadingFields.ClothGapColorG: 108>
- ClothGapColorR = <AlShadingFields.ClothGapColorR: 107>
- ClothRandomness = <AlShadingFields.ClothRandomness: 114>
- ClothUThreadColorB = <AlShadingFields.ClothUThreadColorB: 103>
- ClothUThreadColorG = <AlShadingFields.ClothUThreadColorG: 102>
- ClothUThreadColorR = <AlShadingFields.ClothUThreadColorR: 101>
- ClothUThreadWidth = <AlShadingFields.ClothUThreadWidth: 110>
- ClothUWave = <AlShadingFields.ClothUWave: 112>
- ClothVThreadColorB = <AlShadingFields.ClothVThreadColorB: 106>
- ClothVThreadColorG = <AlShadingFields.ClothVThreadColorG: 105>
- ClothVThreadColorR = <AlShadingFields.ClothVThreadColorR: 104>
- ClothVThreadWidth = <AlShadingFields.ClothVThreadWidth: 111>
- ClothVWave = <AlShadingFields.ClothVWave: 113>
- ClothWidthSpread = <AlShadingFields.ClothWidthSpread: 115>
- CommonBump_ = <AlShadingFields.CommonBump_: 620>
- CommonChromaticAberration = <AlShadingFields.CommonChromaticAberration: 441>
- CommonColorB = <AlShadingFields.CommonColorB: 3>
- CommonColorG = <AlShadingFields.CommonColorG: 2>
- CommonColorR = <AlShadingFields.CommonColorR: 1>
- CommonConcentRatio_ = <AlShadingFields.CommonConcentRatio_: 624>
- CommonContrast_ = <AlShadingFields.CommonContrast_: 625>
- CommonDisplacement_ = <AlShadingFields.CommonDisplacement_: 621>
- CommonEmitParticles_ = <AlShadingFields.CommonEmitParticles_: 623>
- CommonFillColorB = <AlShadingFields.CommonFillColorB: 447>
- CommonFillColorG = <AlShadingFields.CommonFillColorG: 446>
- CommonFillColorR = <AlShadingFields.CommonFillColorR: 445>
- CommonFogActive = <AlShadingFields.CommonFogActive: 451>
- CommonGlowIntensity = <AlShadingFields.CommonGlowIntensity: 437>
- CommonHideGlowSource = <AlShadingFields.CommonHideGlowSource: 438>
- CommonIncandescentB = <AlShadingFields.CommonIncandescentB: 6>
- CommonIncandescentG = <AlShadingFields.CommonIncandescentG: 5>
- CommonIncandescentR = <AlShadingFields.CommonIncandescentR: 4>
- CommonLineThickness = <AlShadingFields.CommonLineThickness: 448>
- CommonMatteObject = <AlShadingFields.CommonMatteObject: 593>
- CommonOpacityDepth = <AlShadingFields.CommonOpacityDepth: 500>
- CommonPSysBlobMap_ = <AlShadingFields.CommonPSysBlobMap_: 633>
- CommonPSysCollisions_ = <AlShadingFields.CommonPSysCollisions_: 637>
- CommonPSysDiffusionRate_ = <AlShadingFields.CommonPSysDiffusionRate_: 636>
- CommonPSysDiffusion_ = <AlShadingFields.CommonPSysDiffusion_: 635>
- CommonPSysEndFrame_ = <AlShadingFields.CommonPSysEndFrame_: 632>
- CommonPSysHairLengthMap_ = <AlShadingFields.CommonPSysHairLengthMap_: 634>
- CommonPSysHitMethod_ = <AlShadingFields.CommonPSysHitMethod_: 638>
- CommonPSysMotionType_ = <AlShadingFields.CommonPSysMotionType_: 630>
- CommonPSysParticle_File_ = <AlShadingFields.CommonPSysParticle_File_: 629>
- CommonPSysPresent_ = <AlShadingFields.CommonPSysPresent_: 627>
- CommonPSysStartFrame_ = <AlShadingFields.CommonPSysStartFrame_: 631>
- CommonPSysUseFile_ = <AlShadingFields.CommonPSysUseFile_: 628>
- CommonPropsDensity = <AlShadingFields.CommonPropsDensity: 561>
- CommonPropsDragCoeff = <AlShadingFields.CommonPropsDragCoeff: 564>
- CommonPropsElasticity = <AlShadingFields.CommonPropsElasticity: 562>
- CommonPropsFriction = <AlShadingFields.CommonPropsFriction: 563>
- CommonPropsPropMass = <AlShadingFields.CommonPropsPropMass: 560>
- CommonPsysAtomsPerSec = <AlShadingFields.CommonPsysAtomsPerSec: 526>
- CommonPsysAttraction = <AlShadingFields.CommonPsysAttraction: 537>
- CommonPsysBendU = <AlShadingFields.CommonPsysBendU: 545>
- CommonPsysBendV = <AlShadingFields.CommonPsysBendV: 546>
- CommonPsysBlobLighting = <AlShadingFields.CommonPsysBlobLighting: 548>
- CommonPsysBlobThreshold = <AlShadingFields.CommonPsysBlobThreshold: 517>
- CommonPsysBlurLength = <AlShadingFields.CommonPsysBlurLength: 549>
- CommonPsysBlurQuality = <AlShadingFields.CommonPsysBlurQuality: 550>
- CommonPsysBolbNoise = <AlShadingFields.CommonPsysBolbNoise: 518>
- CommonPsysBolbNoiseFrequency = <AlShadingFields.CommonPsysBolbNoiseFrequency: 519>
- CommonPsysBranchAngle = <AlShadingFields.CommonPsysBranchAngle: 541>
- CommonPsysBuoyancy = <AlShadingFields.CommonPsysBuoyancy: 523>
- CommonPsysCollisionMethod = <AlShadingFields.CommonPsysCollisionMethod: 534>
- CommonPsysCollisions = <AlShadingFields.CommonPsysCollisions: 533>
- CommonPsysColorB = <AlShadingFields.CommonPsysColorB: 508>
- CommonPsysColorG = <AlShadingFields.CommonPsysColorG: 507>
- CommonPsysColorR = <AlShadingFields.CommonPsysColorR: 506>
- CommonPsysCurl = <AlShadingFields.CommonPsysCurl: 547>
- CommonPsysCycles = <AlShadingFields.CommonPsysCycles: 536>
- CommonPsysDensity = <AlShadingFields.CommonPsysDensity: 520>
- CommonPsysDiffusionMethod = <AlShadingFields.CommonPsysDiffusionMethod: 554>
- CommonPsysElasticity = <AlShadingFields.CommonPsysElasticity: 525>
- CommonPsysEmission = <AlShadingFields.CommonPsysEmission: 501>
- CommonPsysEndFrame = <AlShadingFields.CommonPsysEndFrame: 552>
- CommonPsysFriction = <AlShadingFields.CommonPsysFriction: 542>
- CommonPsysGlowIntensity = <AlShadingFields.CommonPsysGlowIntensity: 504>
- CommonPsysGrowMethod = <AlShadingFields.CommonPsysGrowMethod: 535>
- CommonPsysHairLengthMax = <AlShadingFields.CommonPsysHairLengthMax: 556>
- CommonPsysHairLengthMin = <AlShadingFields.CommonPsysHairLengthMin: 557>
- CommonPsysHairSegments = <AlShadingFields.CommonPsysHairSegments: 559>
- CommonPsysHairStiffness = <AlShadingFields.CommonPsysHairStiffness: 558>
- CommonPsysIncandescenceB = <AlShadingFields.CommonPsysIncandescenceB: 511>
- CommonPsysIncandescenceG = <AlShadingFields.CommonPsysIncandescenceG: 510>
- CommonPsysIncandescenceR = <AlShadingFields.CommonPsysIncandescenceR: 509>
- CommonPsysLifespanMax = <AlShadingFields.CommonPsysLifespanMax: 530>
- CommonPsysLifespanMin = <AlShadingFields.CommonPsysLifespanMin: 529>
- CommonPsysMass = <AlShadingFields.CommonPsysMass: 524>
- CommonPsysMotionType = <AlShadingFields.CommonPsysMotionType: 503>
- CommonPsysNoiseAspect = <AlShadingFields.CommonPsysNoiseAspect: 538>
- CommonPsysNumChildren = <AlShadingFields.CommonPsysNumChildren: 540>
- CommonPsysParentShading = <AlShadingFields.CommonPsysParentShading: 505>
- CommonPsysRandomization = <AlShadingFields.CommonPsysRandomization: 531>
- CommonPsysRenderType = <AlShadingFields.CommonPsysRenderType: 502>
- CommonPsysSize = <AlShadingFields.CommonPsysSize: 521>
- CommonPsysSizeRange = <AlShadingFields.CommonPsysSizeRange: 522>
- CommonPsysSpeed = <AlShadingFields.CommonPsysSpeed: 527>
- CommonPsysSpeedDecay = <AlShadingFields.CommonPsysSpeedDecay: 544>
- CommonPsysSpeedRange = <AlShadingFields.CommonPsysSpeedRange: 528>
- CommonPsysSplitTime = <AlShadingFields.CommonPsysSplitTime: 539>
- CommonPsysStartFrame = <AlShadingFields.CommonPsysStartFrame: 551>
- CommonPsysSurfaceShading = <AlShadingFields.CommonPsysSurfaceShading: 553>
- CommonPsysTimeRandom = <AlShadingFields.CommonPsysTimeRandom: 532>
- CommonPsysTranslucence = <AlShadingFields.CommonPsysTranslucence: 516>
- CommonPsysTransparencyB = <AlShadingFields.CommonPsysTransparencyB: 514>
- CommonPsysTransparencyG = <AlShadingFields.CommonPsysTransparencyG: 513>
- CommonPsysTransparencyMethod = <AlShadingFields.CommonPsysTransparencyMethod: 515>
- CommonPsysTransparencyR = <AlShadingFields.CommonPsysTransparencyR: 512>
- CommonPsysUnused = <AlShadingFields.CommonPsysUnused: 543>
- CommonPsysUseParticleFile = <AlShadingFields.CommonPsysUseParticleFile: 555>
- CommonReflectBackground = <AlShadingFields.CommonReflectBackground: 598>
- CommonReflectionLimit = <AlShadingFields.CommonReflectionLimit: 12>
- CommonRefractionJitter = <AlShadingFields.CommonRefractionJitter: 442>
- CommonRefractionLimit = <AlShadingFields.CommonRefractionLimit: 13>
- CommonRefractionSamples = <AlShadingFields.CommonRefractionSamples: 443>
- CommonRefractiveIndex = <AlShadingFields.CommonRefractiveIndex: 11>
- CommonRefractiveMaterial_ = <AlShadingFields.CommonRefractiveMaterial_: 626>
- CommonRespectReflectionMap = <AlShadingFields.CommonRespectReflectionMap: 16>
- CommonShadingMap_ = <AlShadingFields.CommonShadingMap_: 622>
- CommonShadowLevelLimit = <AlShadingFields.CommonShadowLevelLimit: 14>
- CommonSurfaceWidth = <AlShadingFields.CommonSurfaceWidth: 439>
- CommonTextureAlphaMult = <AlShadingFields.CommonTextureAlphaMult: 60>
- CommonTextureAlphaOffset = <AlShadingFields.CommonTextureAlphaOffset: 61>
- CommonTextureBlend = <AlShadingFields.CommonTextureBlend: 457>
- CommonTextureBlurMult = <AlShadingFields.CommonTextureBlurMult: 62>
- CommonTextureBlurOffset = <AlShadingFields.CommonTextureBlurOffset: 63>
- CommonTextureChordLength = <AlShadingFields.CommonTextureChordLength: 455>
- CommonTextureColorRemap_ = <AlShadingFields.CommonTextureColorRemap_: 664>
- CommonTextureInvert = <AlShadingFields.CommonTextureInvert: 454>
- CommonTextureMirror = <AlShadingFields.CommonTextureMirror: 69>
- CommonTextureNotUsed = <AlShadingFields.CommonTextureNotUsed: 453>
- CommonTextureOverlap_ = <AlShadingFields.CommonTextureOverlap_: 663>
- CommonTextureRGBMultB = <AlShadingFields.CommonTextureRGBMultB: 56>
- CommonTextureRGBMultG = <AlShadingFields.CommonTextureRGBMultG: 55>
- CommonTextureRGBMultR = <AlShadingFields.CommonTextureRGBMultR: 54>
- CommonTextureRGBOffsetB = <AlShadingFields.CommonTextureRGBOffsetB: 59>
- CommonTextureRGBOffsetG = <AlShadingFields.CommonTextureRGBOffsetG: 58>
- CommonTextureRGBOffsetR = <AlShadingFields.CommonTextureRGBOffsetR: 57>
- CommonTextureRotate = <AlShadingFields.CommonTextureRotate: 64>
- CommonTextureSmearMap_ = <AlShadingFields.CommonTextureSmearMap_: 665>
- CommonTextureStagger = <AlShadingFields.CommonTextureStagger: 452>
- CommonTextureUCoverage = <AlShadingFields.CommonTextureUCoverage: 71>
- CommonTextureUOffset = <AlShadingFields.CommonTextureUOffset: 67>
- CommonTextureURepeat = <AlShadingFields.CommonTextureURepeat: 65>
- CommonTextureUTranslate = <AlShadingFields.CommonTextureUTranslate: 73>
- CommonTextureUWrap = <AlShadingFields.CommonTextureUWrap: 75>
- CommonTextureUnused = <AlShadingFields.CommonTextureUnused: 70>
- CommonTextureVCoverage = <AlShadingFields.CommonTextureVCoverage: 72>
- CommonTextureVOffset = <AlShadingFields.CommonTextureVOffset: 68>
- CommonTextureVRepeat = <AlShadingFields.CommonTextureVRepeat: 66>
- CommonTextureVTranslate = <AlShadingFields.CommonTextureVTranslate: 74>
- CommonTextureVWrap = <AlShadingFields.CommonTextureVWrap: 76>
- CommonTextureWrap = <AlShadingFields.CommonTextureWrap: 456>
- CommonTranslucence = <AlShadingFields.CommonTranslucence: 498>
- CommonTranslucenceDepth = <AlShadingFields.CommonTranslucenceDepth: 499>
- CommonTransparencyB = <AlShadingFields.CommonTransparencyB: 9>
- CommonTransparencyDepth = <AlShadingFields.CommonTransparencyDepth: 440>
- CommonTransparencyG = <AlShadingFields.CommonTransparencyG: 8>
- CommonTransparencyR = <AlShadingFields.CommonTransparencyR: 7>
- CommonTransparencyShade = <AlShadingFields.CommonTransparencyShade: 15>
- CommonUPatchLines = <AlShadingFields.CommonUPatchLines: 449>
- CommonUseBackgroundColor = <AlShadingFields.CommonUseBackgroundColor: 10>
- CommonUseFillerColor = <AlShadingFields.CommonUseFillerColor: 444>
- CommonVPatchLines = <AlShadingFields.CommonVPatchLines: 450>
- CommonVREDMaterialTag_ = <AlShadingFields.CommonVREDMaterialTag_: 692>
- CubeBackImage_ = <AlShadingFields.CubeBackImage_: 690>
- CubeBottomImage_ = <AlShadingFields.CubeBottomImage_: 688>
- CubeCrossImage_ = <AlShadingFields.CubeCrossImage_: 684>
- CubeFiniteSize_ = <AlShadingFields.CubeFiniteSize_: 671>
- CubeFrontImage_ = <AlShadingFields.CubeFrontImage_: 689>
- CubeLeftImage_ = <AlShadingFields.CubeLeftImage_: 686>
- CubeRightImage_ = <AlShadingFields.CubeRightImage_: 685>
- CubeTopImage_ = <AlShadingFields.CubeTopImage_: 687>
- CurvatureDisplay_ = <AlShadingFields.CurvatureDisplay_: 678>
- CurvatureMax = <AlShadingFields.CurvatureMax: 152>
- CurvatureMin = <AlShadingFields.CurvatureMin: 151>
- CurvatureRepeats = <AlShadingFields.CurvatureRepeats: 465>
- CurvatureScale_ = <AlShadingFields.CurvatureScale_: 679>
- CurvatureType_ = <AlShadingFields.CurvatureType_: 677>
- DynAitDensity = <AlShadingFields.DynAitDensity: 566>
- DynBack = <AlShadingFields.DynBack: 579>
- DynBackOffset = <AlShadingFields.DynBackOffset: 580>
- DynCeiling = <AlShadingFields.DynCeiling: 571>
- DynCeilingOffset = <AlShadingFields.DynCeilingOffset: 572>
- DynFloor = <AlShadingFields.DynFloor: 569>
- DynFloorOffset = <AlShadingFields.DynFloorOffset: 570>
- DynForceScale = <AlShadingFields.DynForceScale: 567>
- DynFront = <AlShadingFields.DynFront: 577>
- DynFrontOffset = <AlShadingFields.DynFrontOffset: 578>
- DynGravity = <AlShadingFields.DynGravity: 565>
- DynLeft = <AlShadingFields.DynLeft: 573>
- DynLeftOffset = <AlShadingFields.DynLeftOffset: 574>
- DynRight = <AlShadingFields.DynRight: 575>
- DynRightOffset = <AlShadingFields.DynRightOffset: 576>
- DynTimeScale = <AlShadingFields.DynTimeScale: 568>
- DynTurbAnimated = <AlShadingFields.DynTurbAnimated: 590>
- DynTurbGranularity = <AlShadingFields.DynTurbGranularity: 589>
- DynTurbIntensity = <AlShadingFields.DynTurbIntensity: 582>
- DynTurbPersistance = <AlShadingFields.DynTurbPersistance: 584>
- DynTurbRougness = <AlShadingFields.DynTurbRougness: 587>
- DynTurbSpaceResolution = <AlShadingFields.DynTurbSpaceResolution: 585>
- DynTurbSpread = <AlShadingFields.DynTurbSpread: 583>
- DynTurbTimeResolution = <AlShadingFields.DynTurbTimeResolution: 586>
- DynTurbType = <AlShadingFields.DynTurbType: 581>
- DynTurbVariability = <AlShadingFields.DynTurbVariability: 588>
- DynWallFriction = <AlShadingFields.DynWallFriction: 591>
- FileFrameExtension = <AlShadingFields.FileFrameExtension: 462>
- FileImage_ = <AlShadingFields.FileImage_: 691>
- FileUseExtension = <AlShadingFields.FileUseExtension: 461>
- FilerType = <AlShadingFields.FilerType: 596>
- FogAMult = <AlShadingFields.FogAMult: 47>
- FogAOffset = <AlShadingFields.FogAOffset: 48>
- FogColorB = <AlShadingFields.FogColorB: 41>
- FogColorG = <AlShadingFields.FogColorG: 40>
- FogColorR = <AlShadingFields.FogColorR: 39>
- FogColumn = <AlShadingFields.FogColumn: 50>
- FogDensityMap_ = <AlShadingFields.FogDensityMap_: 647>
- FogDepthB = <AlShadingFields.FogDepthB: 44>
- FogDepthG = <AlShadingFields.FogDepthG: 43>
- FogDepthR = <AlShadingFields.FogDepthR: 42>
- FogFogType = <AlShadingFields.FogFogType: 49>
- FogMaxDistance = <AlShadingFields.FogMaxDistance: 595>
- FogMazAltitude = <AlShadingFields.FogMazAltitude: 46>
- FogMinAltitude = <AlShadingFields.FogMinAltitude: 45>
- FogMinDistance = <AlShadingFields.FogMinDistance: 594>
- FractalAmplitude = <AlShadingFields.FractalAmplitude: 155>
- FractalAnimated = <AlShadingFields.FractalAnimated: 160>
- FractalLevelMax = <AlShadingFields.FractalLevelMax: 159>
- FractalLevelMin = <AlShadingFields.FractalLevelMin: 158>
- FractalRatio = <AlShadingFields.FractalRatio: 157>
- FractalThreshold = <AlShadingFields.FractalThreshold: 156>
- FractalTime = <AlShadingFields.FractalTime: 161>
- GeometryHeight = <AlShadingFields.GeometryHeight: 617>
- GeometryRotate = <AlShadingFields.GeometryRotate: 616>
- GeometryScale = <AlShadingFields.GeometryScale: 615>
- GeometrySourceTexture = <AlShadingFields.GeometrySourceTexture: 614>
- GeometryType = <AlShadingFields.GeometryType: 613>
- GraniteCellSize = <AlShadingFields.GraniteCellSize: 376>
- GraniteColor1B = <AlShadingFields.GraniteColor1B: 366>
- GraniteColor1G = <AlShadingFields.GraniteColor1G: 365>
- GraniteColor1R = <AlShadingFields.GraniteColor1R: 364>
- GraniteColor2B = <AlShadingFields.GraniteColor2B: 369>
- GraniteColor2G = <AlShadingFields.GraniteColor2G: 368>
- GraniteColor2R = <AlShadingFields.GraniteColor2R: 367>
- GraniteColor3B = <AlShadingFields.GraniteColor3B: 372>
- GraniteColor3G = <AlShadingFields.GraniteColor3G: 371>
- GraniteColor3R = <AlShadingFields.GraniteColor3R: 370>
- GraniteCrease = <AlShadingFields.GraniteCrease: 382>
- GraniteDensity = <AlShadingFields.GraniteDensity: 377>
- GraniteFillerColorB = <AlShadingFields.GraniteFillerColorB: 375>
- GraniteFillerColorG = <AlShadingFields.GraniteFillerColorG: 374>
- GraniteFillerColorR = <AlShadingFields.GraniteFillerColorR: 373>
- GraniteMixRatio = <AlShadingFields.GraniteMixRatio: 378>
- GraniteRandomness = <AlShadingFields.GraniteRandomness: 380>
- GraniteSpottyness = <AlShadingFields.GraniteSpottyness: 379>
- GraniteThreshold = <AlShadingFields.GraniteThreshold: 381>
- GridContrast = <AlShadingFields.GridContrast: 171>
- GridFillerColorB = <AlShadingFields.GridFillerColorB: 168>
- GridFillerColorG = <AlShadingFields.GridFillerColorG: 167>
- GridFillerColorR = <AlShadingFields.GridFillerColorR: 166>
- GridLineColorB = <AlShadingFields.GridLineColorB: 165>
- GridLineColorG = <AlShadingFields.GridLineColorG: 164>
- GridLineColorR = <AlShadingFields.GridLineColorR: 163>
- GridUWidth = <AlShadingFields.GridUWidth: 169>
- GridVWidth = <AlShadingFields.GridVWidth: 170>
- GroundPlaneHeight_ = <AlShadingFields.GroundPlaneHeight_: 653>
- GroundPlanePreview_ = <AlShadingFields.GroundPlanePreview_: 652>
- GroundPlaneReflectionBlurDepth_ = <AlShadingFields.GroundPlaneReflectionBlurDepth_: 662>
- GroundPlaneReflectionBlur_ = <AlShadingFields.GroundPlaneReflectionBlur_: 661>
- GroundPlaneReflectionDepth_ = <AlShadingFields.GroundPlaneReflectionDepth_: 660>
- GroundPlaneReflection_ = <AlShadingFields.GroundPlaneReflection_: 658>
- GroundPlaneReflectivity_ = <AlShadingFields.GroundPlaneReflectivity_: 659>
- GroundPlaneShadowBlur_ = <AlShadingFields.GroundPlaneShadowBlur_: 655>
- GroundPlaneShadowPosition_ = <AlShadingFields.GroundPlaneShadowPosition_: 656>
- GroundPlaneShadowTransparency_ = <AlShadingFields.GroundPlaneShadowTransparency_: 657>
- GroundPlaneShadows_ = <AlShadingFields.GroundPlaneShadows_: 654>
- HighlightHLDirectionX = <AlShadingFields.HighlightHLDirectionX: 175>
- HighlightHLDirectionY = <AlShadingFields.HighlightHLDirectionY: 176>
- HighlightHLDirectionZ = <AlShadingFields.HighlightHLDirectionZ: 177>
- HighlightMax = <AlShadingFields.HighlightMax: 174>
- HighlightMin = <AlShadingFields.HighlightMin: 173>
- HighlightRepeats = <AlShadingFields.HighlightRepeats: 460>
- IBLReflectionMapRotation_ = <AlShadingFields.IBLReflectionMapRotation_: 682>
- IBLReflectionMap_ = <AlShadingFields.IBLReflectionMap_: 681>
- LambertDiffuse = <AlShadingFields.LambertDiffuse: 18>
- LeatherCellColorB = <AlShadingFields.LeatherCellColorB: 353>
- LeatherCellColorG = <AlShadingFields.LeatherCellColorG: 352>
- LeatherCellColorR = <AlShadingFields.LeatherCellColorR: 351>
- LeatherCellSize = <AlShadingFields.LeatherCellSize: 357>
- LeatherCreaseColorB = <AlShadingFields.LeatherCreaseColorB: 356>
- LeatherCreaseColorG = <AlShadingFields.LeatherCreaseColorG: 355>
- LeatherCreaseColorR = <AlShadingFields.LeatherCreaseColorR: 354>
- LeatherCreases = <AlShadingFields.LeatherCreases: 362>
- LeatherDensity = <AlShadingFields.LeatherDensity: 358>
- LeatherRandomness = <AlShadingFields.LeatherRandomness: 360>
- LeatherSpotyness = <AlShadingFields.LeatherSpotyness: 359>
- LeatherThreshold = <AlShadingFields.LeatherThreshold: 361>
- LensEffectFilmGrain = <AlShadingFields.LensEffectFilmGrain: 490>
- LensEffectFilterB = <AlShadingFields.LensEffectFilterB: 493>
- LensEffectFilterG = <AlShadingFields.LensEffectFilterG: 492>
- LensEffectFilterR = <AlShadingFields.LensEffectFilterR: 491>
- LightTunnelBandFringe = <AlShadingFields.LightTunnelBandFringe: 611>
- LightTunnelBandwidth = <AlShadingFields.LightTunnelBandwidth: 610>
- LightTunnelColorR = <AlShadingFields.LightTunnelColorR: 609>
- LightTunnelEnable = <AlShadingFields.LightTunnelEnable: 606>
- LightTunnelIntensity = <AlShadingFields.LightTunnelIntensity: 608>
- LightTunnelNumberBands = <AlShadingFields.LightTunnelNumberBands: 607>
- LightTunnelVisible = <AlShadingFields.LightTunnelVisible: 612>
- MasterLightAOContrast = <AlShadingFields.MasterLightAOContrast: 618>
- MasterLightColorB = <AlShadingFields.MasterLightColorB: 497>
- MasterLightColorR = <AlShadingFields.MasterLightColorR: 495>
- MasterLightIntensity = <AlShadingFields.MasterLightIntensity: 494>
- MaterLightColorG = <AlShadingFields.MaterLightColorG: 496>
- MountainAmplitude = <AlShadingFields.MountainAmplitude: 185>
- MountainBoundaryRoughness = <AlShadingFields.MountainBoundaryRoughness: 188>
- MountainRockColorR = <AlShadingFields.MountainRockColorR: 182>
- MountainRockRoughness = <AlShadingFields.MountainRockRoughness: 187>
- MountainSnowAltitude = <AlShadingFields.MountainSnowAltitude: 189>
- MountainSnowColorB = <AlShadingFields.MountainSnowColorB: 181>
- MountainSnowColorG = <AlShadingFields.MountainSnowColorG: 180>
- MountainSnowColorR = <AlShadingFields.MountainSnowColorR: 179>
- MountainSnowDropOff = <AlShadingFields.MountainSnowDropOff: 190>
- MountainSnowLevelMax = <AlShadingFields.MountainSnowLevelMax: 192>
- MountainSnowMaxSlope = <AlShadingFields.MountainSnowMaxSlope: 191>
- MountainSnowRoughness = <AlShadingFields.MountainSnowRoughness: 186>
- NoiseAmplitude = <AlShadingFields.NoiseAmplitude: 194>
- NoiseAnimated = <AlShadingFields.NoiseAnimated: 196>
- NoiseThreshold = <AlShadingFields.NoiseThreshold: 195>
- NoiseTime = <AlShadingFields.NoiseTime: 197>
- PhongDiffuse = <AlShadingFields.PhongDiffuse: 20>
- PhongGloss_ = <AlShadingFields.PhongGloss_: 639>
- PhongReflection_ = <AlShadingFields.PhongReflection_: 641>
- PhongReflectivity = <AlShadingFields.PhongReflectivity: 25>
- PhongShinyness = <AlShadingFields.PhongShinyness: 24>
- PhongSpecularB = <AlShadingFields.PhongSpecularB: 23>
- PhongSpecularG = <AlShadingFields.PhongSpecularG: 22>
- PhongSpecularR = <AlShadingFields.PhongSpecularR: 21>
- PhongSpecularity_ = <AlShadingFields.PhongSpecularity_: 640>
- RampHueNoise = <AlShadingFields.RampHueNoise: 203>
- RampHueNoiseFrequency = <AlShadingFields.RampHueNoiseFrequency: 206>
- RampIntensity_ = <AlShadingFields.RampIntensity_: 668>
- RampInterpolation = <AlShadingFields.RampInterpolation: 459>
- RampNoise = <AlShadingFields.RampNoise: 201>
- RampNoiseFrequency = <AlShadingFields.RampNoiseFrequency: 202>
- RampPosition_ = <AlShadingFields.RampPosition_: 666>
- RampRampColor_ = <AlShadingFields.RampRampColor_: 667>
- RampSatNoise = <AlShadingFields.RampSatNoise: 204>
- RampSatNoiseFrequency = <AlShadingFields.RampSatNoiseFrequency: 207>
- RampType = <AlShadingFields.RampType: 458>
- RampUWave = <AlShadingFields.RampUWave: 199>
- RampVWave = <AlShadingFields.RampVWave: 200>
- RampValNoise = <AlShadingFields.RampValNoise: 205>
- RampValNoiseFrequency = <AlShadingFields.RampValNoiseFrequency: 208>
- SCloudAmplitude = <AlShadingFields.SCloudAmplitude: 228>
- SCloudCenterThreshold = <AlShadingFields.SCloudCenterThreshold: 226>
- SCloudColor1B = <AlShadingFields.SCloudColor1B: 219>
- SCloudColor1G = <AlShadingFields.SCloudColor1G: 218>
- SCloudColor1R = <AlShadingFields.SCloudColor1R: 217>
- SCloudColor2B = <AlShadingFields.SCloudColor2B: 222>
- SCloudColor2G = <AlShadingFields.SCloudColor2G: 221>
- SCloudColor2R = <AlShadingFields.SCloudColor2R: 220>
- SCloudContrast = <AlShadingFields.SCloudContrast: 223>
- SCloudEdgeThreshold = <AlShadingFields.SCloudEdgeThreshold: 227>
- SCloudLevelMax = <AlShadingFields.SCloudLevelMax: 231>
- SCloudLevelMin = <AlShadingFields.SCloudLevelMin: 230>
- SCloudRatio = <AlShadingFields.SCloudRatio: 229>
- SCloudSoftEdges = <AlShadingFields.SCloudSoftEdges: 224>
- SCloudTransparencyRange = <AlShadingFields.SCloudTransparencyRange: 225>
- SCloudXRipples = <AlShadingFields.SCloudXRipples: 232>
- SCloudYRipples = <AlShadingFields.SCloudYRipples: 233>
- SCloudZRipples = <AlShadingFields.SCloudZRipples: 234>
- SFileLevelMax = <AlShadingFields.SFileLevelMax: 305>
- SFileLevelMin = <AlShadingFields.SFileLevelMin: 304>
- SFileProjection = <AlShadingFields.SFileProjection: 463>
- SFileRatio = <AlShadingFields.SFileRatio: 303>
- SFileSourceTexture_ = <AlShadingFields.SFileSourceTexture_: 676>
- SFileStagger = <AlShadingFields.SFileStagger: 464>
- SFileXAmplitude = <AlShadingFields.SFileXAmplitude: 301>
- SFileXRipples = <AlShadingFields.SFileXRipples: 306>
- SFileYAmplitude = <AlShadingFields.SFileYAmplitude: 302>
- SFileYRipples = <AlShadingFields.SFileYRipples: 307>
- SFileZRipples = <AlShadingFields.SFileZRipples: 308>
- SFractalAmplitude = <AlShadingFields.SFractalAmplitude: 237>
- SFractalLevelMaz = <AlShadingFields.SFractalLevelMaz: 240>
- SFractalLevelMin = <AlShadingFields.SFractalLevelMin: 239>
- SFractalRatio = <AlShadingFields.SFractalRatio: 238>
- SFractalThreshold = <AlShadingFields.SFractalThreshold: 236>
- SFractalXRipples = <AlShadingFields.SFractalXRipples: 241>
- SFractalYRipples = <AlShadingFields.SFractalYRipples: 242>
- SFractalZRipples = <AlShadingFields.SFractalZRipples: 243>
- SMarbleAmplitude = <AlShadingFields.SMarbleAmplitude: 319>
- SMarbleContrast = <AlShadingFields.SMarbleContrast: 318>
- SMarbleDiffusion = <AlShadingFields.SMarbleDiffusion: 317>
- SMarbleFillerColorB = <AlShadingFields.SMarbleFillerColorB: 312>
- SMarbleFillerColorG = <AlShadingFields.SMarbleFillerColorG: 311>
- SMarbleFillerColorR = <AlShadingFields.SMarbleFillerColorR: 310>
- SMarbleLevelMax = <AlShadingFields.SMarbleLevelMax: 322>
- SMarbleLevelMin = <AlShadingFields.SMarbleLevelMin: 321>
- SMarbleRatio = <AlShadingFields.SMarbleRatio: 320>
- SMarbleVienColorB = <AlShadingFields.SMarbleVienColorB: 315>
- SMarbleVienColorG = <AlShadingFields.SMarbleVienColorG: 314>
- SMarbleVienColorR = <AlShadingFields.SMarbleVienColorR: 313>
- SMarbleVienWidth = <AlShadingFields.SMarbleVienWidth: 316>
- SMarbleXRipples = <AlShadingFields.SMarbleXRipples: 323>
- SMarbleYRipples = <AlShadingFields.SMarbleYRipples: 324>
- SMarbleZRipples = <AlShadingFields.SMarbleZRipples: 325>
- SRockColor1B = <AlShadingFields.SRockColor1B: 343>
- SRockColor1G = <AlShadingFields.SRockColor1G: 342>
- SRockColor1R = <AlShadingFields.SRockColor1R: 341>
- SRockColor2B = <AlShadingFields.SRockColor2B: 346>
- SRockColor2G = <AlShadingFields.SRockColor2G: 345>
- SRockColor2R = <AlShadingFields.SRockColor2R: 344>
- SRockDiffusion = <AlShadingFields.SRockDiffusion: 348>
- SRockGrainSize = <AlShadingFields.SRockGrainSize: 347>
- SRockMixRatio = <AlShadingFields.SRockMixRatio: 349>
- SWoodAge = <AlShadingFields.SWoodAge: 393>
- SWoodCenterU = <AlShadingFields.SWoodCenterU: 399>
- SWoodCenterV = <AlShadingFields.SWoodCenterV: 400>
- SWoodFillerColorB = <AlShadingFields.SWoodFillerColorB: 386>
- SWoodFillerColorG = <AlShadingFields.SWoodFillerColorG: 385>
- SWoodFillerColorR = <AlShadingFields.SWoodFillerColorR: 384>
- SWoodGrainColorB = <AlShadingFields.SWoodGrainColorB: 396>
- SWoodGrainColorG = <AlShadingFields.SWoodGrainColorG: 395>
- SWoodGrainColorR = <AlShadingFields.SWoodGrainColorR: 394>
- SWoodGrainContrast = <AlShadingFields.SWoodGrainContrast: 397>
- SWoodGrainSpacing = <AlShadingFields.SWoodGrainSpacing: 398>
- SWoodLayerSize = <AlShadingFields.SWoodLayerSize: 391>
- SWoodLevelMax = <AlShadingFields.SWoodLevelMax: 405>
- SWoodLevelMin = <AlShadingFields.SWoodLevelMin: 404>
- SWoodRandomness = <AlShadingFields.SWoodRandomness: 392>
- SWoodRatio = <AlShadingFields.SWoodRatio: 403>
- SWoodVeinColorB = <AlShadingFields.SWoodVeinColorB: 389>
- SWoodVeinColorG = <AlShadingFields.SWoodVeinColorG: 388>
- SWoodVeinColorR = <AlShadingFields.SWoodVeinColorR: 387>
- SWoodVeinSpread = <AlShadingFields.SWoodVeinSpread: 390>
- SWoodXAmplitude = <AlShadingFields.SWoodXAmplitude: 401>
- SWoodXRipples = <AlShadingFields.SWoodXRipples: 406>
- SWoodYAmplitude = <AlShadingFields.SWoodYAmplitude: 402>
- SWoodYRipples = <AlShadingFields.SWoodYRipples: 407>
- SWoodZRipples = <AlShadingFields.SWoodZRipples: 408>
- ShaderGlowAutoExposure_ = <AlShadingFields.ShaderGlowAutoExposure_: 648>
- ShaderGlowGlowColorB = <AlShadingFields.ShaderGlowGlowColorB: 472>
- ShaderGlowGlowColorG = <AlShadingFields.ShaderGlowGlowColorG: 471>
- ShaderGlowGlowColorR = <AlShadingFields.ShaderGlowGlowColorR: 470>
- ShaderGlowGlowEccentricity = <AlShadingFields.ShaderGlowGlowEccentricity: 475>
- ShaderGlowGlowIntensity = <AlShadingFields.ShaderGlowGlowIntensity: 473>
- ShaderGlowGlowOpacity = <AlShadingFields.ShaderGlowGlowOpacity: 478>
- ShaderGlowGlowRadialNoise = <AlShadingFields.ShaderGlowGlowRadialNoise: 476>
- ShaderGlowGlowSpread = <AlShadingFields.ShaderGlowGlowSpread: 474>
- ShaderGlowGlowStarLevel = <AlShadingFields.ShaderGlowGlowStarLevel: 477>
- ShaderGlowGlowType = <AlShadingFields.ShaderGlowGlowType: 466>
- ShaderGlowHaloColorB = <AlShadingFields.ShaderGlowHaloColorB: 481>
- ShaderGlowHaloColorG = <AlShadingFields.ShaderGlowHaloColorG: 480>
- ShaderGlowHaloColorR = <AlShadingFields.ShaderGlowHaloColorR: 479>
- ShaderGlowHaloEccentricity = <AlShadingFields.ShaderGlowHaloEccentricity: 483>
- ShaderGlowHaloIntensity = <AlShadingFields.ShaderGlowHaloIntensity: 599>
- ShaderGlowHaloLensFlare = <AlShadingFields.ShaderGlowHaloLensFlare: 486>
- ShaderGlowHaloRadialNoise = <AlShadingFields.ShaderGlowHaloRadialNoise: 484>
- ShaderGlowHaloSpread = <AlShadingFields.ShaderGlowHaloSpread: 482>
- ShaderGlowHaloStarLevel = <AlShadingFields.ShaderGlowHaloStarLevel: 485>
- ShaderGlowHaloTyoe = <AlShadingFields.ShaderGlowHaloTyoe: 467>
- ShaderGlowQuality = <AlShadingFields.ShaderGlowQuality: 468>
- ShaderGlowRadialNoiseFrequency = <AlShadingFields.ShaderGlowRadialNoiseFrequency: 488>
- ShaderGlowRotation = <AlShadingFields.ShaderGlowRotation: 487>
- ShaderGlowStarPoints = <AlShadingFields.ShaderGlowStarPoints: 489>
- ShaderGlowThredhold = <AlShadingFields.ShaderGlowThredhold: 469>
- SkyAirDensity = <AlShadingFields.SkyAirDensity: 259>
- SkyCloudAltitude = <AlShadingFields.SkyCloudAltitude: 276>
- SkyCloudBrightnessB = <AlShadingFields.SkyCloudBrightnessB: 269>
- SkyCloudBrightnessG = <AlShadingFields.SkyCloudBrightnessG: 268>
- SkyCloudBrightnessR = <AlShadingFields.SkyCloudBrightnessR: 267>
- SkyCloudDensity = <AlShadingFields.SkyCloudDensity: 273>
- SkyCloudHaloSize = <AlShadingFields.SkyCloudHaloSize: 277>
- SkyCloudPower = <AlShadingFields.SkyCloudPower: 275>
- SkyCloudSamples = <AlShadingFields.SkyCloudSamples: 280>
- SkyCloudTexture_ = <AlShadingFields.SkyCloudTexture_: 675>
- SkyCloudThreshold = <AlShadingFields.SkyCloudThreshold: 274>
- SkyDustDensity = <AlShadingFields.SkyDustDensity: 260>
- SkyFloorSamples = <AlShadingFields.SkyFloorSamples: 279>
- SkyFloorTextureB = <AlShadingFields.SkyFloorTextureB: 266>
- SkyFloorTextureG = <AlShadingFields.SkyFloorTextureG: 265>
- SkyFloorTextureR = <AlShadingFields.SkyFloorTextureR: 264>
- SkyHasFloor = <AlShadingFields.SkyHasFloor: 263>
- SkySkyBrightnessB = <AlShadingFields.SkySkyBrightnessB: 258>
- SkySkyBrightnessG = <AlShadingFields.SkySkyBrightnessG: 257>
- SkySkyBrightnessR = <AlShadingFields.SkySkyBrightnessR: 256>
- SkySkyRadius = <AlShadingFields.SkySkyRadius: 262>
- SkySkySamples = <AlShadingFields.SkySkySamples: 278>
- SkySkyThickness = <AlShadingFields.SkySkyThickness: 261>
- SkySunAzimuth = <AlShadingFields.SkySunAzimuth: 253>
- SkySunBlur = <AlShadingFields.SkySunBlur: 255>
- SkySunBrightnessB = <AlShadingFields.SkySunBrightnessB: 248>
- SkySunBrightnessG = <AlShadingFields.SkySunBrightnessG: 247>
- SkySunBrightnessR = <AlShadingFields.SkySunBrightnessR: 246>
- SkySunElevation = <AlShadingFields.SkySunElevation: 252>
- SkySunHaloBrightnessB = <AlShadingFields.SkySunHaloBrightnessB: 251>
- SkySunHaloBrightnessG = <AlShadingFields.SkySunHaloBrightnessG: 250>
- SkySunHaloBrightnessR = <AlShadingFields.SkySunHaloBrightnessR: 249>
- SkySunSize = <AlShadingFields.SkySunSize: 254>
- SkySunsetBrightnessB = <AlShadingFields.SkySunsetBrightnessB: 272>
- SkySunsetBrightnessG = <AlShadingFields.SkySunsetBrightnessG: 271>
- SkySunsetBrightnessR = <AlShadingFields.SkySunsetBrightnessR: 270>
- SkyTotalBrightness = <AlShadingFields.SkyTotalBrightness: 245>
- SnowColorB = <AlShadingFields.SnowColorB: 329>
- SnowColorG = <AlShadingFields.SnowColorG: 328>
- SnowColorR = <AlShadingFields.SnowColorR: 327>
- SnowDepthDecay = <AlShadingFields.SnowDepthDecay: 334>
- SnowSurfaceColorB = <AlShadingFields.SnowSurfaceColorB: 332>
- SnowSurfaceColorG = <AlShadingFields.SnowSurfaceColorG: 331>
- SnowSurfaceColorR = <AlShadingFields.SnowSurfaceColorR: 330>
- SnowThickness = <AlShadingFields.SnowThickness: 335>
- SnowThreshold = <AlShadingFields.SnowThreshold: 333>
- SphereFlip = <AlShadingFields.SphereFlip: 339>
- SphereShearU = <AlShadingFields.SphereShearU: 337>
- SphereShearV = <AlShadingFields.SphereShearV: 338>
- SphereSourceTexture_ = <AlShadingFields.SphereSourceTexture_: 674>
- StencilColorKeyB = <AlShadingFields.StencilColorKeyB: 289>
- StencilColorKeyG = <AlShadingFields.StencilColorKeyG: 288>
- StencilColorKeyR = <AlShadingFields.StencilColorKeyR: 287>
- StencilEdgeBlend = <AlShadingFields.StencilEdgeBlend: 282>
- StencilHueRange = <AlShadingFields.StencilHueRange: 290>
- StencilImage_ = <AlShadingFields.StencilImage_: 669>
- StencilKeyMasking = <AlShadingFields.StencilKeyMasking: 285>
- StencilMaskBlur = <AlShadingFields.StencilMaskBlur: 284>
- StencilMaskLevel = <AlShadingFields.StencilMaskLevel: 283>
- StencilMask_ = <AlShadingFields.StencilMask_: 670>
- StencilPositiveKey = <AlShadingFields.StencilPositiveKey: 286>
- StencilSatRange = <AlShadingFields.StencilSatRange: 291>
- StencilThreshold = <AlShadingFields.StencilThreshold: 293>
- StencilValRange = <AlShadingFields.StencilValRange: 292>
- SubeCrossOrientation_ = <AlShadingFields.SubeCrossOrientation_: 672>
- SynWallElasticity = <AlShadingFields.SynWallElasticity: 592>
- TextureActive = <AlShadingFields.TextureActive: 52>
- ToneMappingExposure_ = <AlShadingFields.ToneMappingExposure_: 650>
- ToneMappingGamma_ = <AlShadingFields.ToneMappingGamma_: 649>
- ToneMappingSaturation_ = <AlShadingFields.ToneMappingSaturation_: 651>
- TransparencyMaterialCode = <AlShadingFields.TransparencyMaterialCode: 605>
- VolumeFrom = <AlShadingFields.VolumeFrom: 410>
- VolumePixSequence_ = <AlShadingFields.VolumePixSequence_: 683>
- VolumeTo = <AlShadingFields.VolumeTo: 411>
- WaterAmplitude = <AlShadingFields.WaterAmplitude: 416>
- WaterFrequency = <AlShadingFields.WaterFrequency: 417>
- WaterNumWaves = <AlShadingFields.WaterNumWaves: 413>
- WaterReflectionBoundary = <AlShadingFields.WaterReflectionBoundary: 432>
- WaterRippleAmplitude = <AlShadingFields.WaterRippleAmplitude: 424>
- WaterRippleDropSize = <AlShadingFields.WaterRippleDropSize: 425>
- WaterRippleFrequency = <AlShadingFields.WaterRippleFrequency: 423>
- WaterRippleGroupVelocity = <AlShadingFields.WaterRippleGroupVelocity: 428>
- WaterRipplePhaseVelocity = <AlShadingFields.WaterRipplePhaseVelocity: 429>
- WaterRippleSpreadRate = <AlShadingFields.WaterRippleSpreadRate: 431>
- WaterRippleSpreadStart = <AlShadingFields.WaterRippleSpreadStart: 430>
- WaterRippleTime = <AlShadingFields.WaterRippleTime: 422>
- WaterRippleUOrigin = <AlShadingFields.WaterRippleUOrigin: 426>
- WaterRippleVOrigin = <AlShadingFields.WaterRippleVOrigin: 427>
- WaterSmoothness = <AlShadingFields.WaterSmoothness: 419>
- WaterSubFrequency = <AlShadingFields.WaterSubFrequency: 418>
- WaterUMax = <AlShadingFields.WaterUMax: 434>
- WaterUMin = <AlShadingFields.WaterUMin: 433>
- WaterVMax = <AlShadingFields.WaterVMax: 436>
- WaterVMin = <AlShadingFields.WaterVMin: 435>
- WaterWaveTime = <AlShadingFields.WaterWaveTime: 414>
- WaterWaveVelocity = <AlShadingFields.WaterWaveVelocity: 415>
- WaterWindU = <AlShadingFields.WaterWindU: 420>
- WaterWindV = <AlShadingFields.WaterWindV: 421>
- property name
- property value